Searched refs:indexBuffersCount (Results 1 – 3 of 3) sorted by relevance
29 mHal.state.indexBuffersCount = 0; in Mesh()43 mHal.state.indexBuffersCount = primitivesCount; in Mesh()45 mHal.state.indexBuffers = new Allocation *[mHal.state.indexBuffersCount]; in Mesh()49 for (uint32_t i = 0; i < mHal.state.indexBuffersCount; i ++) { in Mesh()
50 uint32_t indexBuffersCount; member
297 uint32_t indexBuffersCount; member