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Searched refs:indexPtr (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaCanvas.cpp612 uint16_t* indexPtr = indices; in drawBitmapMesh() local
617 *indexPtr++ = index; in drawBitmapMesh()
618 *indexPtr++ = index + meshWidth + 1; in drawBitmapMesh()
619 *indexPtr++ = index + meshWidth + 2; in drawBitmapMesh()
621 *indexPtr++ = index; in drawBitmapMesh()
622 *indexPtr++ = index + meshWidth + 2; in drawBitmapMesh()
623 *indexPtr++ = index + 1; in drawBitmapMesh()
630 SkASSERT(indexPtr - indices == indexCount); in drawBitmapMesh()
/frameworks/rs/
DrsFont.cpp586 uint16_t *indexPtr = (uint16_t*)mRSC->mHal.funcs.allocation.lock1D(mRSC, indexAlloc); in initVertexArrayBuffers() local
593 indexPtr[i6 + 0] = i4 + 0; in initVertexArrayBuffers()
594 indexPtr[i6 + 1] = i4 + 1; in initVertexArrayBuffers()
595 indexPtr[i6 + 2] = i4 + 2; in initVertexArrayBuffers()
597 indexPtr[i6 + 3] = i4 + 0; in initVertexArrayBuffers()
598 indexPtr[i6 + 4] = i4 + 2; in initVertexArrayBuffers()
599 indexPtr[i6 + 5] = i4 + 3; in initVertexArrayBuffers()