Searched refs:lastAngle (Results 1 – 1 of 1) sorted by relevance
548 float lastAngle = Float.MAX_VALUE; in convertToConvexArray() local556 if (lastAngle == Float.MAX_VALUE) { in convertToConvexArray()563 if ((currentAngle - lastAngle) * direction < 0) { in convertToConvexArray()575 lastAngle = (xCoordinates[i] - xCoordinates[start]) / (i - start); in convertToConvexArray()578 angles[j] = lastAngle; in convertToConvexArray()579 xCoordinates[j] = xCoordinates[start] + lastAngle * (j - start); in convertToConvexArray()