Searched refs:lightZHeightPx (Results 1 – 1 of 1) sorted by relevance
144 …float lightZHeightPx = ShadowConstants.SPOT_SHADOW_LIGHT_Z_HEIGHT_DP * (densityDpi / DisplayMetric… in paintSpotShadow() local145 if (lightZHeightPx - elevation < ShadowConstants.SPOT_SHADOW_LIGHT_Z_EPSILON) { in paintSpotShadow()160 .setLightCoord(lightX, lightY, lightZHeightPx) in paintSpotShadow()