Searched refs:mAnimationHandle (Results 1 – 2 of 2) sorted by relevance
34 AnimatorManager::AnimatorManager(RenderNode& parent) : mParent(parent), mAnimationHandle(nullptr) {} in AnimatorManager()62 LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!"); in setAnimationHandle()63 mAnimationHandle = handle; in setAnimationHandle()64 LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(), in setAnimationHandle()71 if (CC_UNLIKELY(!mAnimationHandle)) { in pushStaging()86 animator->pushStaging(mAnimationHandle->context()); in pushStaging()145 AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask); in animateCommon()148 mAnimationHandle->notifyAnimationsRan(); in animateCommon()180 mAnimationHandle); in endAllActiveAnimators()181 EndActiveAnimatorsFunctor functor(mAnimationHandle->context()); in endAllActiveAnimators()[all …]
46 bool hasAnimationHandle() { return mAnimationHandle; } in hasAnimationHandle()69 AnimationHandle* mAnimationHandle; variable