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Searched refs:mAnimationHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimatorManager.cpp34 AnimatorManager::AnimatorManager(RenderNode& parent) : mParent(parent), mAnimationHandle(nullptr) {} in AnimatorManager()
62 LOG_ALWAYS_FATAL_IF(mAnimationHandle && handle, "Already have an AnimationHandle!"); in setAnimationHandle()
63 mAnimationHandle = handle; in setAnimationHandle()
64 LOG_ALWAYS_FATAL_IF(!mAnimationHandle && mAnimators.size(), in setAnimationHandle()
71 if (CC_UNLIKELY(!mAnimationHandle)) { in pushStaging()
86 animator->pushStaging(mAnimationHandle->context()); in pushStaging()
145 AnimateFunctor functor(info, mAnimationHandle->context(), &dirtyMask); in animateCommon()
148 mAnimationHandle->notifyAnimationsRan(); in animateCommon()
180 mAnimationHandle); in endAllActiveAnimators()
181 EndActiveAnimatorsFunctor functor(mAnimationHandle->context()); in endAllActiveAnimators()
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DAnimatorManager.h46 bool hasAnimationHandle() { return mAnimationHandle; } in hasAnimationHandle()
69 AnimationHandle* mAnimationHandle; variable