Searched refs:mShouldIgnoreInvalidAnim (Results 1 – 2 of 2) sorted by relevance
573 state.mShouldIgnoreInvalidAnim); in inflate()706 private final boolean mShouldIgnoreInvalidAnim; field in AnimatedVectorDrawable.AnimatedVectorDrawableState719 mShouldIgnoreInvalidAnim = shouldIgnoreInvalidAnimation(); in AnimatedVectorDrawableState()846 if (!mShouldIgnoreInvalidAnim) { in prepareLocalAnimator()875 mShouldIgnoreInvalidAnim); in inflatePendingAnimators()1340 } else if (!mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimator()1406 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForFullPath()1432 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForFullPath()1448 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForRootGroup()1466 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForRootGroup()
19519 …d/graphics/drawable/AnimatedVectorDrawable$AnimatedVectorDrawableState;->mShouldIgnoreInvalidAnim:Z