Searched refs:mTexturePoolSize (Results 1 – 2 of 2) sorted by relevance
598 ++mTexturePoolSize; in getNewTexture()2162 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()2163 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()2165 mTexturePool.resize(mTexturePoolSize); in postComposition()2168 } else if (mTexturePool.size() > mTexturePoolSize) { in postComposition()2169 const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; in postComposition()2170 const size_t offset = mTexturePoolSize; in postComposition()2172 mTexturePool.resize(mTexturePoolSize); in postComposition()
1058 uint32_t mTexturePoolSize = 0; variable