Searched refs:mTranslationX (Results 1 – 5 of 5) sorted by relevance
128 setTranslation(mState.mTranslationX, y); in setTranslationY()132 if (mState.mTranslationX != x || mState.mTranslationY != y) { in setTranslation()133 mState.mTranslationX = x; in setTranslation()188 return mState.mTranslationX; in getTranslationX()257 canvas.translate(mState.mTranslationX, mState.mTranslationY); in draw()268 + Math.cos(radians) * mState.mShadowOffsetX) - mState.mTranslationX; in draw()378 float mTranslationX; field in KeyButtonDrawable.ShadowDrawableState
41 private float mTranslationX; field in RenderNode_Delegate96 if (delegate != null && delegate.mTranslationX != translationX) { in nSetTranslationX()97 delegate.mTranslationX = translationX; in nSetTranslationX()107 return delegate.mTranslationX; in nGetTranslationX()
509 private float mTranslationX; field in ChangeTransform.PathAnimatorMatrix515 mTranslationX = mValues[Matrix.MTRANS_X]; in PathAnimatorMatrix()526 mTranslationX = translation.x; in setTranslation()532 mValues[Matrix.MTRANS_X] = mTranslationX; in setAnimationMatrix()
247 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); in setTranslationX()250 float getTranslationX() const { return mPrimitiveFields.mTranslationX; } in getTranslationX()562 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; member
71143 Landroid/transition/ChangeTransform$PathAnimatorMatrix;->mTranslationX:F