Searched refs:minAngle (Results 1 – 2 of 2) sorted by relevance
71 float minAngle = DIAGONAL - mHorizontalAngleRange; in isFalseTouch() local74 minAngle = DIAGONAL - mVerticalAngleRange; in isFalseTouch()78 return angleBetween(angle, minAngle, maxAngle) in isFalseTouch()79 || angleBetween(angle, minAngle + NINETY_DEG, maxAngle + NINETY_DEG) in isFalseTouch()80 || angleBetween(angle, minAngle - NINETY_DEG, maxAngle - NINETY_DEG) in isFalseTouch()81 || angleBetween(angle, minAngle + ONE_HUNDRED_EIGHTY_DEG, in isFalseTouch()
205 final float minAngle = (((end - start) + 180) % 360) - 180; in lerpDeg() local206 return minAngle * amount + start; in lerpDeg()