Searched refs:nativeDrawGLFunctor (Results 1 – 1 of 1) sorted by relevance
99 public void invokeDrawGlFunctor(View containerView, long nativeDrawGLFunctor, in invokeDrawGlFunctor() argument101 ViewRootImpl.invokeFunctor(nativeDrawGLFunctor, waitForCompletion); in invokeDrawGlFunctor()116 public void callDrawGlFunction(Canvas canvas, long nativeDrawGLFunctor) { in callDrawGlFunction() argument122 ((RecordingCanvas) canvas).drawGLFunctor2(nativeDrawGLFunctor, null); in callDrawGlFunction()139 public void callDrawGlFunction(@NonNull Canvas canvas, long nativeDrawGLFunctor, in callDrawGlFunction() argument146 ((RecordingCanvas) canvas).drawGLFunctor2(nativeDrawGLFunctor, releasedRunnable); in callDrawGlFunction()171 public void detachDrawGlFunctor(View containerView, long nativeDrawGLFunctor) { in detachDrawGlFunctor() argument173 if (nativeDrawGLFunctor != 0 && viewRootImpl != null) { in detachDrawGlFunctor()174 viewRootImpl.detachFunctor(nativeDrawGLFunctor); in detachDrawGlFunctor()