Searched refs:newImage (Results 1 – 4 of 4) sorted by relevance
295 WriterSurfaceImage newImage = new WriterSurfaceImage(this); in dequeueInputImage() local296 nativeDequeueInputImage(mNativeContext, newImage); in dequeueInputImage()297 mDequeuedImages.add(newImage); in dequeueInputImage()298 newImage.mIsImageValid = true; in dequeueInputImage()299 return newImage; in dequeueInputImage()
3017 public void put(int index, @Nullable Image newImage) { in put() argument3023 buffer.setImage(newImage); in put()3244 Image newImage = getImage(true /* input */, index); in getInputImage() local3247 mDequeuedInputBuffers.put(index, newImage); in getInputImage()3249 return newImage; in getInputImage()3301 Image newImage = getImage(false /* input */, index); in getOutputImage() local3304 mDequeuedOutputBuffers.put(index, newImage); in getOutputImage()3306 return newImage; in getOutputImage()
482 boolean newImage = false; in renderAndBuildResult()502 newImage = true; in renderAndBuildResult()507 newImage = true; in renderAndBuildResult()541 if (freshRender && !newImage) { in renderAndBuildResult()
718 std::unique_ptr<Image> newImage = createImage(); in cacheExternalTextureBufferInternal() local720 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(), in cacheExternalTextureBufferInternal()736 mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage))); in cacheExternalTextureBufferInternal()