Searched refs:node2 (Results 1 – 4 of 4) sorted by relevance
91 RenderNode node2; in TEST() local92 node2.animatorProperties().setLeftTopRightBottom(50, 50, 100, 100); in TEST()93 node2.animatorProperties().updateMatrix(); in TEST()94 da.pushTransform(&node2); in TEST()112 RenderNode node2; in TEST() local113 node2.animatorProperties().setLeftTopRightBottom(50, 50, 100, 100); in TEST()114 node2.animatorProperties().setClipToBounds(false); in TEST()115 node2.animatorProperties().setRotationX(1.0f); in TEST()116 node2.animatorProperties().setRotationY(1.0f); in TEST()117 node2.animatorProperties().setRotation(20.0f); in TEST()[all …]
551 RandomVariableNode node1 = mVar, node2 = other.get(); in setEqual() local552 NN_FUZZER_LOG << "Set equality of var" << node1->index << " and var" << node2->index; in setEqual()555 if (node1 == node2 || (node1->op == Singleton<UnaryEqual>::get() && node1->parent1 == node2) || in setEqual()556 (node2->op == Singleton<UnaryEqual>::get() && node2->parent1 == node1)) { in setEqual()564 if (RandomVariableNetwork::get()->isSubordinate(node1, node2)) { in setEqual()565 NN_FUZZER_LOG << " Make var" << node2->index << " a child of var" << node1->index; in setEqual()566 node2->type = RandomVariableType::OP; in setEqual()567 node2->parent1 = node1; in setEqual()568 node2->op = Singleton<UnaryEqual>::get(); in setEqual()569 node1->children.push_back(node2); in setEqual()[all …]
245 bool isSubordinate(const RandomVariableNode& node1, const RandomVariableNode& node2);
41 AttributionNodeInternal node2; in TEST() local42 node2.set_uid(2000); in TEST()43 node2.set_tag("tag2"); in TEST()44 nodes.push_back(node2); in TEST()227 AttributionNodeInternal node2; in TEST() local228 node2.set_uid(2000); in TEST()229 node2.set_tag("tag2"); in TEST()230 nodes.push_back(node2); in TEST()