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Searched refs:numInputSlots (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/codec2/sfplugin/
DCCodecBufferChannel.cpp538 size_t numInputSlots = mInput.lock()->numSlots; in feedInputBufferIfAvailableInternal() local
539 for (size_t i = 0; i < numInputSlots; ++i) { in feedInputBufferIfAvailableInternal()
815 size_t numInputSlots = inputDelayValue + pipelineDelayValue + kSmoothnessFactor; in start() local
892 input->numSlots = numInputSlots; in start()
904 input->buffers.reset(new GraphicInputBuffers(numInputSlots, mName)); in start()
917 * (numInputSlots + 1), in start()
928 numInputSlots, mName)); in start()
943 input->buffers = input->buffers->toArrayMode(numInputSlots); in start()
955 output->maxDequeueBuffers += numInputSlots; in start()
1144 size_t numInputSlots = mInput.lock()->numSlots; in requestInitialInputBuffers() local
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DCCodecBuffers.cpp578 size_t numInputSlots, in EncryptedLinearInputBuffers() argument
590 for (size_t i = 0; i < numInputSlots; ++i) {
733 size_t numInputSlots, const char *componentName, const char *name) in GraphicInputBuffers() argument
737 kMaxLinearBufferSize * numInputSlots)) { } in GraphicInputBuffers()
DCCodecBuffers.h590 size_t numInputSlots,
651 size_t numInputSlots, const char *componentName, const char *name = "2D-BB-Input");