Searched refs:oldVelocityY (Results 1 – 2 of 2) sorted by relevance
440 float oldVelocityY = ndy * oldVel; in fling() local442 Math.signum(velocityY) == Math.signum(oldVelocityY)) { in fling()444 velocityY += oldVelocityY; in fling()
444 float oldVelocityY = mScrollerY.mCurrVelocity; in fling() local446 Math.signum(velocityY) == Math.signum(oldVelocityY)) { in fling()448 velocityY += oldVelocityY; in fling()