D | GraphicBuffer.cpp | 263 int32_t* outBytesPerStride) { in lock() argument 265 status_t res = lock(inUsage, lockBounds, vaddr, outBytesPerPixel, outBytesPerStride); in lock() 270 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lock() argument 280 outBytesPerStride); in lock() 313 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lockAsync() argument 316 lockAsync(inUsage, lockBounds, vaddr, fenceFd, outBytesPerPixel, outBytesPerStride); in lockAsync() 321 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lockAsync() argument 322 return lockAsync(inUsage, inUsage, rect, vaddr, fenceFd, outBytesPerPixel, outBytesPerStride); in lockAsync() 327 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) { in lockAsync() argument 337 vaddr, fenceFd, outBytesPerPixel, outBytesPerStride); in lockAsync()
|