Searched refs:pri0 (Results 1 – 1 of 1) sorted by relevance
1569 float pri0 = 0, pri1 = 0, pri2 = 0, pri3 = 0, pri4 = 0; in getAngleChange() local1595 pri0 = prevR[0]; in getAngleChange()1605 pri0 = prevR[0]; in getAngleChange()1619 rd1 = pri0 * ri1 + pri3 * ri4 + pri6 * ri7; //rd[0][1] in getAngleChange()