Searched refs:rd4 (Results 1 – 1 of 1) sorted by relevance
1567 float rd1 = 0, rd4 = 0, rd6 = 0, rd7 = 0, rd8 = 0; in getAngleChange() local1620 rd4 = pri1 * ri1 + pri4 * ri4 + pri7 * ri7; //rd[1][1] in getAngleChange()1625 angleChange[0] = (float) Math.atan2(rd1, rd4); in getAngleChange()