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Searched refs:readyToExecute (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/cmds/surfacereplayer/replayer/
DEvent.h38 void readyToExecute();
DReplayer.cpp348 event->readyToExecute(); in doTransaction()
599 event->readyToExecute(); in createSurfaceControl()
631 event->readyToExecute(); in injectVSyncEvent()
640 event->readyToExecute(); in createDisplay()
654 event->readyToExecute(); in deleteDisplay()
663 event->readyToExecute(); in updatePowerMode()
DEvent.cpp23 void Event::readyToExecute() { in readyToExecute() function in Event
DBufferQueueScheduler.cpp104 event->readyToExecute(); in fillSurface()
DREADME.md218 event.readyToExecute() //time sensitive point...waiting for Main Thread
243 This activity is encapsulated in the `readyToExecute()` and `complete()` functions called by the