Searched refs:res3 (Results 1 – 4 of 4) sorted by relevance
19 float3 res3 = clamp(src3, min3, max3);20 _RS_ASSERT(res3.x == 1.0f);21 _RS_ASSERT(res3.y == 2.0f);22 _RS_ASSERT(res3.z == 3.0f);
35 float3 res3 = clamp(src3, min3, max3);36 _RS_ASSERT(res3.x == 1.0f);37 _RS_ASSERT(res3.y == 2.0f);38 _RS_ASSERT(res3.z == 3.0f);
37 float3 res3 = clamp(src3, min3, max3);38 _RS_ASSERT(res3.x == 1.0f);39 _RS_ASSERT(res3.y == 2.0f);40 _RS_ASSERT(res3.z == 3.0f);
236 status_t res3 = unwrapColorAspectsFromColorTransfer(transfer, &aspects.mTransfer); in convertPlatformColorAspectsToCodecAspects() local237 return res1 != OK ? res1 : (res2 != OK ? res2 : res3); in convertPlatformColorAspectsToCodecAspects()