Searched refs:ri8 (Results 1 – 1 of 1) sorted by relevance
1568 float ri0 = 0, ri1 = 0, ri2 = 0, ri3 = 0, ri4 = 0, ri5 = 0, ri6 = 0, ri7 = 0, ri8 = 0; in getAngleChange() local1581 ri8 = R[8]; in getAngleChange()1591 ri8 = R[10]; in getAngleChange()1623 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()