Searched refs:spanX (Results 1 – 1 of 1) sorted by relevance
329 final float spanX = devX * 2; in onTouchEvent() local335 span = (float) Math.hypot(spanX, spanY); in onTouchEvent()350 mPrevSpanX = mCurrSpanX = spanX; in onTouchEvent()358 mPrevSpanX = mCurrSpanX = spanX; in onTouchEvent()367 mCurrSpanX = spanX; in onTouchEvent()