Searched refs:transformMatrix (Results 1 – 6 of 6) sorted by relevance
261 sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, bool* queueEmpty,
478 sk_sp<SkImage> SurfaceTexture::dequeueImage(SkMatrix& transformMatrix, bool* queueEmpty, in dequeueImage() argument494 uirenderer::mat4(mCurrentTransformMatrix).copyTo(transformMatrix); in dequeueImage()
445 const SkMatrix* transformMatrix = renderNode->stagingProperties().getTransformMatrix(); in android_view_RenderNode_getTransformMatrix() local447 if (transformMatrix) { in android_view_RenderNode_getTransformMatrix()448 *outMatrix = *transformMatrix; in android_view_RenderNode_getTransformMatrix()
1204 hidl_array<float, 16> const& transformMatrix) { in getLastQueuedBuffer() argument1218 std::copy(transformMatrix.data(), in getLastQueuedBuffer()1219 transformMatrix.data() + 16, in getLastQueuedBuffer()
798 const auto transformMatrix = display.globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() local801 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate; in handleRoundedCorners()802 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate; in handleRoundedCorners()
5987 Matrix transformMatrix; in invalidateChild() local5992 transformMatrix = attachInfo.mTmpMatrix; in invalidateChild()5993 transformMatrix.set(t.getMatrix()); in invalidateChild()5995 transformMatrix.preConcat(childMatrix); in invalidateChild()5998 transformMatrix = childMatrix; in invalidateChild()6001 transformMatrix = childMatrix; in invalidateChild()6003 transformMatrix.mapRect(boundingRect); in invalidateChild()