Searched refs:uy (Results 1 – 5 of 5) sorted by relevance
60 float uy = sz * fx - sx * fz; in gluLookAt() local70 m[5] = uy; in gluLookAt()
66 float uy = sz * fx - sx * fz; in gluLookAt() local76 m[5] = uy; in gluLookAt()
71 float uy = sz * fx - sx * fz; in gluLookAt() local81 m[5] = uy; in gluLookAt()
15 …Ž�D%wRW3�;�������.o��O��:�#$�~�Yڸ ��B\�:+g�%��H��zK��;�Q2���+�b�w�-uyxj��^�qqy��>� ��…
728 float uy = sz * fx - sx * fz; in setLookAtM() local737 rm[rmOffset + 5] = uy; in setLookAtM()