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Searched refs:ym (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/tests/angeles/
Ddemo.c384 const int ym = y + ((0x31 >> a) & 1); in createGroundPlane() local
385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane()
389 FIXED(ym * scale + m); in createGroundPlane()
/frameworks/layoutlib/bridge/src/android/util/
DPathParser_Delegate.java721 double ym = (y0p + y1p) / 2; in drawArc() local
743 cy = ym + sdx; in drawArc()
746 cy = ym - sdx; in drawArc()
/frameworks/rs/driver/runtime/arch/
Dasimd.ll968 ; %ym = call <4 x float> @llvm.aarch64.neon.ld4.v4f32(i8* %py2, i32 4) nounwind
969 %ym = load <4 x float>, <4 x float>* %py2, align 4
978 %a2 = fmul <4 x float> %y, %ym
997 %ym = load <4 x float>, <4 x float>* %py2, align 4
1000 %a2 = fmul <4 x float> %y, %ym
1021 %ym = load <4 x float>, <4 x float>* %py2, align 4
1030 %a2 = fmul <4 x float> %y, %ym
1052 %ym = load <4 x float>, <4 x float>* %py2, align 4
1062 %a3 = fmul <4 x float> %y, %ym
1080 %ym = load <4 x float>, <4 x float>* %py2, align 4
[all …]
Dneon.ll962 %ym = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %py2, i32 4) nounwind
970 %a2 = fmul <4 x float> %y, %ym
989 %ym = load <4 x float>, <4 x float>* %py2, align 4
992 %a2 = fmul <4 x float> %y, %ym
1013 %ym = load <4 x float>, <4 x float>* %py2, align 4
1022 %a2 = fmul <4 x float> %y, %ym
1044 %ym = load <4 x float>, <4 x float>* %py2, align 4
1054 %a3 = fmul <4 x float> %y, %ym
1072 %ym = load <4 x float>, <4 x float>* %py2, align 4
1079 %a3 = fmul <4 x float> %y, %ym
/frameworks/base/media/tests/contents/media_api/music/
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