/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 67 if (colorMapSize <= 0) { in build() 68 ALOGE("Invalid Color Map size = %d", colorMapSize); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build()
|
D | TonemapFactory.cpp | 26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
|
D | TonemapFactory.h | 30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
|
D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
|
/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 67 if (colorMapSize <= 0) { in build() 68 ALOGE("Invalid Color Map size = %d", colorMapSize); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build()
|
D | TonemapFactory.cpp | 26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
|
D | TonemapFactory.h | 30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
|
D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
|
/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 67 if (colorMapSize <= 0) { in build() 68 ALOGE("Invalid Color Map size = %d", colorMapSize); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build()
|
D | TonemapFactory.cpp | 26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
|
D | TonemapFactory.h | 30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
|
D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
|
/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 67 if (colorMapSize <= 0) { in build() 68 ALOGE("Invalid Color Map size = %d", colorMapSize); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build()
|
D | TonemapFactory.cpp | 26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
|
D | TonemapFactory.h | 30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
|
D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
|
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | Tonemapper.cpp | 67 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 71 if (colorMapSize <= 0) { in build() 72 ALOGE("Invalid Color Map size = %d", colorMapSize); in build() 85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 86 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 87 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build()
|
D | TonemapFactory.cpp | 26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
|
D | TonemapFactory.h | 30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
|
D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
|