Searched refs:PAUSED (Results 1 – 7 of 7) sorted by relevance
69 PAUSED, enumConstant153 mState = State.PAUSED; in pauseRecording()160 if (mState != State.PAUSED) { in resumeRecording()171 if (mState != State.STARTED && mState != State.PAUSED) { in stopRecording()
180 PAUSED, enumerator229 state_ = PAUSED; in PauseRecording()234 if (state_ != PAUSED) { in ResumeRecording()243 if (state_ != STARTED && state_ != PAUSED) { in StopRecording()
164 if (client.second != ClientState::PAUSED && client.second != ClientState::WAITING_FOR_PAUSE) { in pause_registered_clients()173 registered_clients_.find(callback)->second = ClientState::PAUSED; in ack_pause()175 if (client.second != ClientState::PAUSED) { in ack_pause()
107 PAUSED, enumerator
38 PAUSED, enumerator
456 if (status.state == PlayState::PAUSED) play_pos_update_cb_.Cancel(); in PlaybackStatusNotificationResponse()466 if (!IsActive()) state_to_send = PlayState::PAUSED; in PlaybackStatusNotificationResponse()478 interim, IsActive() ? status.state : PlayState::PAUSED); in PlaybackStatusNotificationResponse()583 IsActive() ? status.state : PlayState::PAUSED); in GetPlayStatusResponse()
195 PlayStatus status1 = {0x1234, 0x5678, PlayState::PAUSED}; in TEST_F()391 PlayStatus status1 = {0x1234, 0x5678, PlayState::PAUSED}; in TEST_F()