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Searched refs:iterated (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp75 if (!mInfo[i].iterated) in init_iterated_color()
131 parts.iterated.setTo(obtainReg(), in init_iterated_color()
133 CONTEXT_LOAD(parts.iterated.reg, packed8888); in init_iterated_color()
137 parts.iterated.setTo(obtainReg(), &mCbFormat); in init_iterated_color()
140 const int bits = parts.iterated.size(); in init_iterated_color()
146 const int h = parts.iterated.format.c[i].h; in init_iterated_color()
147 const int l = parts.iterated.format.c[i].l; in init_iterated_color()
157 CONTEXT_LOAD(parts.iterated.reg, packed); in init_iterated_color()
159 AND(AL, 0, parts.iterated.reg, in init_iterated_color()
160 parts.iterated.reg, imm(0xFF)); in init_iterated_color()
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DGGLAssembler.cpp173 info.iterated = (!info.replaced && (info.inDest || info.needed)); in scanline_core()
174 info.smooth = mSmooth && info.iterated; in scanline_core()
257 pixel = directTex ? parts.texel[directTex-1] : parts.iterated; in scanline_core()
602 temp = component_t(parts.iterated, component); in build_incoming_component()
636 if (!mInfo[i].iterated) in build_smooth_shade()
DGGLAssembler.h309 pixel_t iterated; member
347 bool iterated : 1; member