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Searched refs:renderUIIntoBuffer (Results 1 – 5 of 5) sorted by relevance

/system/teeui/libteeui/include/teeui/example/
Dexample.h48 virtual uint32_t renderUIIntoBuffer(uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t*,
/system/teeui/libteeui/example/
Dphys_button_example.cpp60 uint32_t renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t lineStride,
105 uint32_t GUIStatePhysButtons::renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, in renderUIIntoBuffer() function in teeui::example::phys_button::GUIStatePhysButtons
Dtouch_button_example.cpp83 uint32_t renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t lineStride,
142 uint32_t GUIStateTouch::renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, in renderUIIntoBuffer() function in teeui::example::touch_button::GUIStateTouch
/system/teeui/test/
Dteeui_device_config.cpp56 sCurrentExample->renderUIIntoBuffer(0, 0, w, h, linestride, buffer.data(), buffer_size); in runRenderTest()
/system/teeui/libteeui_jni/
Dlibteeui_jni.cpp175 return sCurrentExample->renderUIIntoBuffer((uint32_t)x, (uint32_t)y, (uint32_t)width, in Java_com_android_framebufferizer_NativeRenderer_renderBuffer()