1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <SkSurface.h>
20 #include "Matrix.h"
21 
22 namespace android {
23 namespace uirenderer {
24 namespace skiapipeline {
25 
26 /**
27  * An offscreen rendering target used to contain the contents a RenderNode.
28  */
29 struct SkiaLayer {
30     sk_sp<SkSurface> layerSurface;
31     Matrix4 inverseTransformInWindow;
32     bool hasRenderedSinceRepaint = false;
33 };
34 
35 } /* namespace skiapipeline */
36 } /* namespace uirenderer */
37 } /* namespace android */
38