1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "BufferStateLayer"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include <limits>
23 
24 #include <compositionengine/Display.h>
25 #include <compositionengine/Layer.h>
26 #include <compositionengine/OutputLayer.h>
27 #include <compositionengine/impl/LayerCompositionState.h>
28 #include <compositionengine/impl/OutputLayerCompositionState.h>
29 #include <gui/BufferQueue.h>
30 #include <private/gui/SyncFeatures.h>
31 #include <renderengine/Image.h>
32 
33 #include "BufferStateLayer.h"
34 #include "ColorLayer.h"
35 #include "TimeStats/TimeStats.h"
36 
37 namespace android {
38 
39 // clang-format off
40 const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{
41         1, 0, 0, 0,
42         0, 1, 0, 0,
43         0, 0, 1, 0,
44         0, 0, 0, 1
45 };
46 // clang-format on
47 
BufferStateLayer(const LayerCreationArgs & args)48 BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args)
49       : BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) {
50     mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
51     mCurrentState.dataspace = ui::Dataspace::V0_SRGB;
52 }
53 
~BufferStateLayer()54 BufferStateLayer::~BufferStateLayer() {
55     if (mActiveBuffer != nullptr) {
56         // Ensure that mActiveBuffer is uncached from RenderEngine here, as
57         // RenderEngine may have been using the buffer as an external texture
58         // after the client uncached the buffer.
59         auto& engine(mFlinger->getRenderEngine());
60         engine.unbindExternalTextureBuffer(mActiveBuffer->getId());
61     }
62 }
63 
64 // -----------------------------------------------------------------------
65 // Interface implementation for Layer
66 // -----------------------------------------------------------------------
onLayerDisplayed(const sp<Fence> & releaseFence)67 void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
68     // The previous release fence notifies the client that SurfaceFlinger is done with the previous
69     // buffer that was presented on this layer. The first transaction that came in this frame that
70     // replaced the previous buffer on this layer needs this release fence, because the fence will
71     // let the client know when that previous buffer is removed from the screen.
72     //
73     // Every other transaction on this layer does not need a release fence because no other
74     // Transactions that were set on this layer this frame are going to have their preceeding buffer
75     // removed from the display this frame.
76     //
77     // For example, if we have 3 transactions this frame. The first transaction doesn't contain a
78     // buffer so it doesn't need a previous release fence because the layer still needs the previous
79     // buffer. The second transaction contains a buffer so it needs a previous release fence because
80     // the previous buffer will be released this frame. The third transaction also contains a
81     // buffer. It replaces the buffer in the second transaction. The buffer in the second
82     // transaction will now no longer be presented so it is released immediately and the third
83     // transaction doesn't need a previous release fence.
84     for (auto& handle : mDrawingState.callbackHandles) {
85         if (handle->releasePreviousBuffer) {
86             handle->previousReleaseFence = releaseFence;
87             break;
88         }
89     }
90 }
91 
setTransformHint(uint32_t) const92 void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const {
93     // TODO(marissaw): send the transform hint to buffer owner
94     return;
95 }
96 
releasePendingBuffer(nsecs_t)97 void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) {
98     mFlinger->getTransactionCompletedThread().addPresentedCallbackHandles(
99             mDrawingState.callbackHandles);
100 
101     mDrawingState.callbackHandles = {};
102 }
103 
shouldPresentNow(nsecs_t) const104 bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const {
105     if (getSidebandStreamChanged() || getAutoRefresh()) {
106         return true;
107     }
108 
109     return hasFrameUpdate();
110 }
111 
willPresentCurrentTransaction() const112 bool BufferStateLayer::willPresentCurrentTransaction() const {
113     // Returns true if the most recent Transaction applied to CurrentState will be presented.
114     return getSidebandStreamChanged() || getAutoRefresh() ||
115             (mCurrentState.modified &&
116              (mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr));
117 }
118 
getTransformToDisplayInverse() const119 bool BufferStateLayer::getTransformToDisplayInverse() const {
120     return mCurrentState.transformToDisplayInverse;
121 }
122 
pushPendingState()123 void BufferStateLayer::pushPendingState() {
124     if (!mCurrentState.modified) {
125         return;
126     }
127     mPendingStates.push_back(mCurrentState);
128     ATRACE_INT(mTransactionName.string(), mPendingStates.size());
129 }
130 
applyPendingStates(Layer::State * stateToCommit)131 bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) {
132     const bool stateUpdateAvailable = !mPendingStates.empty();
133     while (!mPendingStates.empty()) {
134         popPendingState(stateToCommit);
135     }
136     mCurrentStateModified = stateUpdateAvailable && mCurrentState.modified;
137     mCurrentState.modified = false;
138     return stateUpdateAvailable;
139 }
140 
141 // Crop that applies to the window
getCrop(const Layer::State &) const142 Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const {
143     return Rect::INVALID_RECT;
144 }
145 
setTransform(uint32_t transform)146 bool BufferStateLayer::setTransform(uint32_t transform) {
147     if (mCurrentState.transform == transform) return false;
148     mCurrentState.transform = transform;
149     mCurrentState.modified = true;
150     setTransactionFlags(eTransactionNeeded);
151     return true;
152 }
153 
setTransformToDisplayInverse(bool transformToDisplayInverse)154 bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
155     if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false;
156     mCurrentState.sequence++;
157     mCurrentState.transformToDisplayInverse = transformToDisplayInverse;
158     mCurrentState.modified = true;
159     setTransactionFlags(eTransactionNeeded);
160     return true;
161 }
162 
setCrop(const Rect & crop)163 bool BufferStateLayer::setCrop(const Rect& crop) {
164     Rect c = crop;
165     if (c.left < 0) {
166         c.left = 0;
167     }
168     if (c.top < 0) {
169         c.top = 0;
170     }
171     // If the width and/or height are < 0, make it [0, 0, -1, -1] so the equality comparision below
172     // treats all invalid rectangles the same.
173     if (!c.isValid()) {
174         c.makeInvalid();
175     }
176 
177     if (mCurrentState.crop == c) return false;
178     mCurrentState.crop = c;
179     mCurrentState.modified = true;
180     setTransactionFlags(eTransactionNeeded);
181     return true;
182 }
183 
setFrame(const Rect & frame)184 bool BufferStateLayer::setFrame(const Rect& frame) {
185     int x = frame.left;
186     int y = frame.top;
187     int w = frame.getWidth();
188     int h = frame.getHeight();
189 
190     if (x < 0) {
191         x = 0;
192         w = frame.right;
193     }
194 
195     if (y < 0) {
196         y = 0;
197         h = frame.bottom;
198     }
199 
200     if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y &&
201         mCurrentState.active.w == w && mCurrentState.active.h == h) {
202         return false;
203     }
204 
205     if (!frame.isValid()) {
206         x = y = w = h = 0;
207     }
208     mCurrentState.active.transform.set(x, y);
209     mCurrentState.active.w = w;
210     mCurrentState.active.h = h;
211 
212     mCurrentState.sequence++;
213     mCurrentState.modified = true;
214     setTransactionFlags(eTransactionNeeded);
215     return true;
216 }
217 
setBuffer(const sp<GraphicBuffer> & buffer,nsecs_t postTime,nsecs_t desiredPresentTime,const client_cache_t & clientCacheId)218 bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer, nsecs_t postTime,
219                                  nsecs_t desiredPresentTime, const client_cache_t& clientCacheId) {
220     if (mCurrentState.buffer) {
221         mReleasePreviousBuffer = true;
222     }
223 
224     mCurrentState.buffer = buffer;
225     mCurrentState.clientCacheId = clientCacheId;
226     mCurrentState.modified = true;
227     setTransactionFlags(eTransactionNeeded);
228 
229     mFlinger->mTimeStats->setPostTime(getSequence(), getFrameNumber(), getName().c_str(), postTime);
230     mDesiredPresentTime = desiredPresentTime;
231 
232     if (mFlinger->mUseSmart90ForVideo) {
233         const nsecs_t presentTime = (mDesiredPresentTime == -1) ? 0 : mDesiredPresentTime;
234         mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime,
235                                                         mCurrentState.hdrMetadata.validTypes != 0);
236     }
237 
238     return true;
239 }
240 
setAcquireFence(const sp<Fence> & fence)241 bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) {
242     // The acquire fences of BufferStateLayers have already signaled before they are set
243     mCallbackHandleAcquireTime = fence->getSignalTime();
244 
245     mCurrentState.acquireFence = fence;
246     mCurrentState.modified = true;
247     setTransactionFlags(eTransactionNeeded);
248     return true;
249 }
250 
setDataspace(ui::Dataspace dataspace)251 bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
252     if (mCurrentState.dataspace == dataspace) return false;
253     mCurrentState.dataspace = dataspace;
254     mCurrentState.modified = true;
255     setTransactionFlags(eTransactionNeeded);
256     return true;
257 }
258 
setHdrMetadata(const HdrMetadata & hdrMetadata)259 bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
260     if (mCurrentState.hdrMetadata == hdrMetadata) return false;
261     mCurrentState.hdrMetadata = hdrMetadata;
262     mCurrentState.modified = true;
263     setTransactionFlags(eTransactionNeeded);
264     return true;
265 }
266 
setSurfaceDamageRegion(const Region & surfaceDamage)267 bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
268     mCurrentState.surfaceDamageRegion = surfaceDamage;
269     mCurrentState.modified = true;
270     setTransactionFlags(eTransactionNeeded);
271     return true;
272 }
273 
setApi(int32_t api)274 bool BufferStateLayer::setApi(int32_t api) {
275     if (mCurrentState.api == api) return false;
276     mCurrentState.api = api;
277     mCurrentState.modified = true;
278     setTransactionFlags(eTransactionNeeded);
279     return true;
280 }
281 
setSidebandStream(const sp<NativeHandle> & sidebandStream)282 bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
283     if (mCurrentState.sidebandStream == sidebandStream) return false;
284     mCurrentState.sidebandStream = sidebandStream;
285     mCurrentState.modified = true;
286     setTransactionFlags(eTransactionNeeded);
287 
288     if (!mSidebandStreamChanged.exchange(true)) {
289         // mSidebandStreamChanged was false
290         mFlinger->signalLayerUpdate();
291     }
292     return true;
293 }
294 
setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>> & handles)295 bool BufferStateLayer::setTransactionCompletedListeners(
296         const std::vector<sp<CallbackHandle>>& handles) {
297     // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return
298     if (handles.empty()) {
299         mReleasePreviousBuffer = false;
300         return false;
301     }
302 
303     const bool willPresent = willPresentCurrentTransaction();
304 
305     for (const auto& handle : handles) {
306         // If this transaction set a buffer on this layer, release its previous buffer
307         handle->releasePreviousBuffer = mReleasePreviousBuffer;
308 
309         // If this layer will be presented in this frame
310         if (willPresent) {
311             // If this transaction set an acquire fence on this layer, set its acquire time
312             handle->acquireTime = mCallbackHandleAcquireTime;
313 
314             // Notify the transaction completed thread that there is a pending latched callback
315             // handle
316             mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle);
317 
318             // Store so latched time and release fence can be set
319             mCurrentState.callbackHandles.push_back(handle);
320 
321         } else { // If this layer will NOT need to be relatched and presented this frame
322             // Notify the transaction completed thread this handle is done
323             mFlinger->getTransactionCompletedThread().addUnpresentedCallbackHandle(handle);
324         }
325     }
326 
327     mReleasePreviousBuffer = false;
328     mCallbackHandleAcquireTime = -1;
329 
330     return willPresent;
331 }
332 
setTransparentRegionHint(const Region & transparent)333 bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
334     mCurrentState.transparentRegionHint = transparent;
335     mCurrentState.modified = true;
336     setTransactionFlags(eTransactionNeeded);
337     return true;
338 }
339 
getBufferSize(const State & s) const340 Rect BufferStateLayer::getBufferSize(const State& s) const {
341     // for buffer state layers we use the display frame size as the buffer size.
342     if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) {
343         return Rect(getActiveWidth(s), getActiveHeight(s));
344     }
345 
346     // if the display frame is not defined, use the parent bounds as the buffer size.
347     const auto& p = mDrawingParent.promote();
348     if (p != nullptr) {
349         Rect parentBounds = Rect(p->getBounds(Region()));
350         if (!parentBounds.isEmpty()) {
351             return parentBounds;
352         }
353     }
354 
355     return Rect::INVALID_RECT;
356 }
357 
computeSourceBounds(const FloatRect & parentBounds) const358 FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const {
359     const State& s(getDrawingState());
360     // for buffer state layers we use the display frame size as the buffer size.
361     if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) {
362         return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s));
363     }
364 
365     // if the display frame is not defined, use the parent bounds as the buffer size.
366     return parentBounds;
367 }
368 
369 // -----------------------------------------------------------------------
370 
371 // -----------------------------------------------------------------------
372 // Interface implementation for BufferLayer
373 // -----------------------------------------------------------------------
fenceHasSignaled() const374 bool BufferStateLayer::fenceHasSignaled() const {
375     if (latchUnsignaledBuffers()) {
376         return true;
377     }
378 
379     return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
380 }
381 
framePresentTimeIsCurrent() const382 bool BufferStateLayer::framePresentTimeIsCurrent() const {
383     if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
384         return true;
385     }
386 
387     return mDesiredPresentTime <= mFlinger->getExpectedPresentTime();
388 }
389 
getDesiredPresentTime()390 nsecs_t BufferStateLayer::getDesiredPresentTime() {
391     return mDesiredPresentTime;
392 }
393 
getCurrentFenceTime() const394 std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const {
395     return std::make_shared<FenceTime>(getDrawingState().acquireFence);
396 }
397 
getDrawingTransformMatrix(float * matrix)398 void BufferStateLayer::getDrawingTransformMatrix(float *matrix) {
399     std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix);
400 }
401 
getDrawingTransform() const402 uint32_t BufferStateLayer::getDrawingTransform() const {
403     return getDrawingState().transform;
404 }
405 
getDrawingDataSpace() const406 ui::Dataspace BufferStateLayer::getDrawingDataSpace() const {
407     return getDrawingState().dataspace;
408 }
409 
410 // Crop that applies to the buffer
getDrawingCrop() const411 Rect BufferStateLayer::getDrawingCrop() const {
412     const State& s(getDrawingState());
413 
414     if (s.crop.isEmpty() && s.buffer) {
415         return s.buffer->getBounds();
416     } else if (s.buffer) {
417         Rect crop = s.crop;
418         crop.left = std::max(crop.left, 0);
419         crop.top = std::max(crop.top, 0);
420         uint32_t bufferWidth = s.buffer->getWidth();
421         uint32_t bufferHeight = s.buffer->getHeight();
422         if (bufferHeight <= std::numeric_limits<int32_t>::max() &&
423             bufferWidth <= std::numeric_limits<int32_t>::max()) {
424             crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth));
425             crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight));
426         }
427         if (!crop.isValid()) {
428             // Crop rect is out of bounds, return whole buffer
429             return s.buffer->getBounds();
430         }
431         return crop;
432     }
433     return s.crop;
434 }
435 
getDrawingScalingMode() const436 uint32_t BufferStateLayer::getDrawingScalingMode() const {
437     return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
438 }
439 
getDrawingSurfaceDamage() const440 Region BufferStateLayer::getDrawingSurfaceDamage() const {
441     return getDrawingState().surfaceDamageRegion;
442 }
443 
getDrawingHdrMetadata() const444 const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const {
445     return getDrawingState().hdrMetadata;
446 }
447 
getDrawingApi() const448 int BufferStateLayer::getDrawingApi() const {
449     return getDrawingState().api;
450 }
451 
getFrameNumber() const452 uint64_t BufferStateLayer::getFrameNumber() const {
453     return mFrameNumber;
454 }
455 
getAutoRefresh() const456 bool BufferStateLayer::getAutoRefresh() const {
457     // TODO(marissaw): support shared buffer mode
458     return false;
459 }
460 
getSidebandStreamChanged() const461 bool BufferStateLayer::getSidebandStreamChanged() const {
462     return mSidebandStreamChanged.load();
463 }
464 
latchSidebandStream(bool & recomputeVisibleRegions)465 bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
466     if (mSidebandStreamChanged.exchange(false)) {
467         const State& s(getDrawingState());
468         // mSidebandStreamChanged was true
469         LOG_ALWAYS_FATAL_IF(!getCompositionLayer());
470         mSidebandStream = s.sidebandStream;
471         getCompositionLayer()->editState().frontEnd.sidebandStream = mSidebandStream;
472         if (mSidebandStream != nullptr) {
473             setTransactionFlags(eTransactionNeeded);
474             mFlinger->setTransactionFlags(eTraversalNeeded);
475         }
476         recomputeVisibleRegions = true;
477 
478         return true;
479     }
480     return false;
481 }
482 
hasFrameUpdate() const483 bool BufferStateLayer::hasFrameUpdate() const {
484     const State& c(getCurrentState());
485     return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr);
486 }
487 
setFilteringEnabled(bool enabled)488 void BufferStateLayer::setFilteringEnabled(bool enabled) {
489     GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop,
490                                        mCurrentTransform, enabled);
491 }
492 
bindTextureImage()493 status_t BufferStateLayer::bindTextureImage() {
494     const State& s(getDrawingState());
495     auto& engine(mFlinger->getRenderEngine());
496 
497     return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence);
498 }
499 
updateTexImage(bool &,nsecs_t latchTime)500 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) {
501     const State& s(getDrawingState());
502 
503     if (!s.buffer) {
504         if (s.bgColorLayer) {
505             for (auto& handle : mDrawingState.callbackHandles) {
506                 handle->latchTime = latchTime;
507             }
508         }
509         return NO_ERROR;
510     }
511 
512     const int32_t layerID = getSequence();
513 
514     // Reject if the layer is invalid
515     uint32_t bufferWidth = s.buffer->width;
516     uint32_t bufferHeight = s.buffer->height;
517 
518     if (s.transform & ui::Transform::ROT_90) {
519         std::swap(bufferWidth, bufferHeight);
520     }
521 
522     if (s.transformToDisplayInverse) {
523         uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
524         if (invTransform & ui::Transform::ROT_90) {
525             std::swap(bufferWidth, bufferHeight);
526         }
527     }
528 
529     if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
530         (s.active.w != bufferWidth || s.active.h != bufferHeight)) {
531         ALOGE("[%s] rejecting buffer: "
532               "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}",
533               mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h);
534         mFlinger->mTimeStats->removeTimeRecord(layerID, getFrameNumber());
535         return BAD_VALUE;
536     }
537 
538     for (auto& handle : mDrawingState.callbackHandles) {
539         handle->latchTime = latchTime;
540     }
541 
542     if (!SyncFeatures::getInstance().useNativeFenceSync()) {
543         // Bind the new buffer to the GL texture.
544         //
545         // Older devices require the "implicit" synchronization provided
546         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer
547         // devices will either call this in Layer::onDraw, or (if it's not
548         // a GL-composited layer) not at all.
549         status_t err = bindTextureImage();
550         if (err != NO_ERROR) {
551             mFlinger->mTimeStats->onDestroy(layerID);
552             return BAD_VALUE;
553         }
554     }
555 
556     mFlinger->mTimeStats->setAcquireFence(layerID, getFrameNumber(), getCurrentFenceTime());
557     mFlinger->mTimeStats->setLatchTime(layerID, getFrameNumber(), latchTime);
558 
559     mCurrentStateModified = false;
560 
561     return NO_ERROR;
562 }
563 
updateActiveBuffer()564 status_t BufferStateLayer::updateActiveBuffer() {
565     const State& s(getDrawingState());
566 
567     if (s.buffer == nullptr) {
568         return BAD_VALUE;
569     }
570 
571     mActiveBuffer = s.buffer;
572     mActiveBufferFence = s.acquireFence;
573     auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
574     layerCompositionState.buffer = mActiveBuffer;
575     layerCompositionState.bufferSlot = 0;
576 
577     return NO_ERROR;
578 }
579 
updateFrameNumber(nsecs_t)580 status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) {
581     // TODO(marissaw): support frame history events
582     mCurrentFrameNumber = mFrameNumber;
583     return NO_ERROR;
584 }
585 
setHwcLayerBuffer(const sp<const DisplayDevice> & display)586 void BufferStateLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
587     const auto outputLayer = findOutputLayerForDisplay(display);
588     LOG_FATAL_IF(!outputLayer || !outputLayer->getState().hwc);
589     auto& hwcInfo = *outputLayer->editState().hwc;
590     auto& hwcLayer = hwcInfo.hwcLayer;
591 
592     const State& s(getDrawingState());
593 
594     uint32_t hwcSlot;
595     sp<GraphicBuffer> buffer;
596     hwcInfo.hwcBufferCache.getHwcBuffer(mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId),
597                                         s.buffer, &hwcSlot, &buffer);
598 
599     auto error = hwcLayer->setBuffer(hwcSlot, buffer, s.acquireFence);
600     if (error != HWC2::Error::None) {
601         ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
602               s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error));
603     }
604 
605     mFrameNumber++;
606 }
607 
onFirstRef()608 void BufferStateLayer::onFirstRef() {
609     BufferLayer::onFirstRef();
610 
611     if (const auto display = mFlinger->getDefaultDisplayDevice()) {
612         updateTransformHint(display);
613     }
614 }
615 
bufferErased(const client_cache_t & clientCacheId)616 void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) {
617     std::lock_guard lock(mMutex);
618     if (!clientCacheId.isValid()) {
619         ALOGE("invalid process, failed to erase buffer");
620         return;
621     }
622     eraseBufferLocked(clientCacheId);
623 }
624 
getHwcCacheSlot(const client_cache_t & clientCacheId)625 uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) {
626     std::lock_guard<std::mutex> lock(mMutex);
627     auto itr = mCachedBuffers.find(clientCacheId);
628     if (itr == mCachedBuffers.end()) {
629         return addCachedBuffer(clientCacheId);
630     }
631     auto& [hwcCacheSlot, counter] = itr->second;
632     counter = mCounter++;
633     return hwcCacheSlot;
634 }
635 
addCachedBuffer(const client_cache_t & clientCacheId)636 uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId)
637         REQUIRES(mMutex) {
638     if (!clientCacheId.isValid()) {
639         ALOGE("invalid process, returning invalid slot");
640         return BufferQueue::INVALID_BUFFER_SLOT;
641     }
642 
643     ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this));
644 
645     uint32_t hwcCacheSlot = getFreeHwcCacheSlot();
646     mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++};
647     return hwcCacheSlot;
648 }
649 
getFreeHwcCacheSlot()650 uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) {
651     if (mFreeHwcCacheSlots.empty()) {
652         evictLeastRecentlyUsed();
653     }
654 
655     uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top();
656     mFreeHwcCacheSlots.pop();
657     return hwcCacheSlot;
658 }
659 
evictLeastRecentlyUsed()660 void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) {
661     uint64_t minCounter = UINT_MAX;
662     client_cache_t minClientCacheId = {};
663     for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) {
664         const auto& [hwcCacheSlot, counter] = slotCounter;
665         if (counter < minCounter) {
666             minCounter = counter;
667             minClientCacheId = clientCacheId;
668         }
669     }
670     eraseBufferLocked(minClientCacheId);
671 
672     ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this);
673 }
674 
eraseBufferLocked(const client_cache_t & clientCacheId)675 void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId)
676         REQUIRES(mMutex) {
677     auto itr = mCachedBuffers.find(clientCacheId);
678     if (itr == mCachedBuffers.end()) {
679         return;
680     }
681     auto& [hwcCacheSlot, counter] = itr->second;
682 
683     // TODO send to hwc cache and resources
684 
685     mFreeHwcCacheSlots.push(hwcCacheSlot);
686     mCachedBuffers.erase(clientCacheId);
687 }
688 } // namespace android
689