Lines Matching refs:m
77 Matrix* m = newTranslate(x, y, z); in translate() local
79 if (m != NULL && temp != NULL) { in translate()
80 multiply(*temp, *m); in translate()
82 delete m; in translate()
87 Matrix* m = newScale(x, y, z); in scale() local
89 if (m != NULL && temp != NULL) { in scale()
90 multiply(*temp, *m); in scale()
92 delete m; in scale()
97 Matrix* m = newRotate(radians, x, y, z); in rotate() local
99 if (m != NULL && temp != NULL) { in rotate()
100 multiply(*temp, *m); in rotate()
102 delete m; in rotate()
134 Matrix* m = new Matrix(); in newLookAt() local
135 if (m != NULL) { in newLookAt()
165 float* d = m->mData; in newLookAt()
186 m->translate(-eyeX, -eyeY, -eyeZ); in newLookAt()
188 return m; in newLookAt()
202 Matrix* m = new Matrix(); in newFrustum() local
203 if (m != NULL) { in newFrustum()
204 float* d = m->mData; in newFrustum()
222 return m; in newFrustum()
226 Matrix* m = new Matrix(); in newTranslate() local
227 if (m != NULL) { in newTranslate()
228 float* d = m->mData; in newTranslate()
233 return m; in newTranslate()
236 Matrix* m = new Matrix(); in newScale() local
237 if (m != NULL) { in newScale()
238 float* d = m->mData; in newScale()
243 return m; in newScale()
246 Matrix* m = new Matrix(); in newRotate() local
247 if (m != NULL) { in newRotate()
248 float* d = m->mData; in newRotate()
314 return m; in newRotate()