Lines Matching refs:GLClientState

38 void GLClientState::init() {  in init()
121 GLClientState::GLClientState() in GLClientState() function in GLClientState
126 GLClientState::GLClientState(int majorVersion, int minorVersion) : in GLClientState() function in GLClientState
132 GLClientState::~GLClientState() in ~GLClientState()
136 void GLClientState::enable(int location, int state) in enable()
148 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState()
169 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { in setVertexBindingDivisor()
173 const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { in getCurrAttributeBindingInfo()
177 void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { in setVertexAttribBinding()
184 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized… in setVertexAttribFormat()
202 void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects()
208 void GLClientState::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) { in removeVertexArrayObjects()
217 void GLClientState::addVertexArrayObject(GLuint name) { in addVertexArrayObject()
249 void GLClientState::removeVertexArrayObject(GLuint name) { in removeVertexArrayObject()
264 void GLClientState::setVertexArrayObject(GLuint name) { in setVertexArrayObject()
282 bool GLClientState::isVertexArrayObject(GLuint vao) const { in isVertexArrayObject()
286 void GLClientState::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) { in getVBOUsage()
321 const GLClientState::BufferBinding& curr_binding = in getVBOUsage()
347 const GLClientState::VertexAttribState& GLClientState::getState(int location) { in getState()
351 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()
361 void GLClientState::updateEnableDirtyArrayForDraw() { in updateEnableDirtyArrayForDraw()
376 GLClientState::VAOState& GLClientState::currentVaoState() { in currentVaoState()
380 int GLClientState::getLocation(GLenum loc) in getLocation()
412 static void sClearIndexedBufferBinding(GLuint id, std::vector<GLClientState::BufferBinding>& bindin… in sClearIndexedBufferBinding()
424 void GLClientState::addBuffer(GLuint id) { in addBuffer()
428 void GLClientState::removeBuffer(GLuint id) { in removeBuffer()
432 bool GLClientState::bufferIdExists(GLuint id) const { in bufferIdExists()
436 void GLClientState::unBindBuffer(GLuint id) { in unBindBuffer()
477 int GLClientState::bindBuffer(GLenum target, GLuint id) in bindBuffer()
523 void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, … in bindIndexedBuffer()
560 int GLClientState::getMaxIndexedBufferBindings(GLenum target) const { in getMaxIndexedBufferBindings()
575 bool GLClientState::isNonIndexedBindNoOp(GLenum target, GLuint buffer) { in isNonIndexedBindNoOp()
586 bool GLClientState::isIndexedBindNoOp(GLenum target, GLuint index, GLuint buffer, GLintptr offset, … in isIndexedBindNoOp()
622 int GLClientState::getBuffer(GLenum target) { in getBuffer()
667 GLuint GLClientState::getLastEncodedBufferBind(GLenum target) { in getLastEncodedBufferBind()
687 void GLClientState::setLastEncodedBufferBind(GLenum target, GLuint id) in setLastEncodedBufferBind()
702 void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) in getClientStatePointer()
707 which_state = GLClientState::VERTEX_LOCATION; in getClientStatePointer()
711 which_state = GLClientState::NORMAL_LOCATION; in getClientStatePointer()
715 which_state = GLClientState::COLOR_LOCATION; in getClientStatePointer()
719 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()
723 which_state = GLClientState::POINTSIZE_LOCATION; in getClientStatePointer()
727 which_state = GLClientState::MATRIXINDEX_LOCATION; in getClientStatePointer()
731 which_state = GLClientState::WEIGHT_LOCATION; in getClientStatePointer()
739 int GLClientState::setPixelStore(GLenum param, GLint value) in setPixelStore()
780 size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GL… in pixelDataSize()
811 size_t GLClientState::pboNeededDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format… in pboNeededDataSize()
843 size_t GLClientState::clearBufferNumElts(GLenum buffer) const in clearBufferNumElts()
855 void GLClientState::getPackingOffsets2D(GLsizei width, GLsizei height, GLenum format, GLenum type, … in getPackingOffsets2D()
879 void GLClientState::getUnpackingOffsets2D(GLsizei width, GLsizei height, GLenum format, GLenum type… in getUnpackingOffsets2D()
903 void GLClientState::getUnpackingOffsets3D(GLsizei width, GLsizei height, GLsizei depth, GLenum form… in getUnpackingOffsets3D()
932 void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GL… in setNumActiveUniformsInUniformBlock()
943 size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) con… in numActiveUniformsInUniformBlock()
953 void GLClientState::associateProgramWithPipeline(GLuint program, GLuint pipeline) { in associateProgramWithPipeline()
957 GLClientState::ProgramPipelineIterator GLClientState::programPipelineBegin() { in programPipelineBegin()
961 GLClientState::ProgramPipelineIterator GLClientState::programPipelineEnd() { in programPipelineEnd()
965 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit()
975 GLenum GLClientState::getActiveTextureUnit() const in getActiveTextureUnit()
980 void GLClientState::enableTextureTarget(GLenum target) in enableTextureTarget()
992 void GLClientState::disableTextureTarget(GLenum target) in disableTextureTarget()
1004 void GLClientState::bindSampler(GLuint unit, GLuint sampler) { in bindSampler()
1008 bool GLClientState::isSamplerBindNoOp(GLuint unit, GLuint sampler) { in isSamplerBindNoOp()
1012 void GLClientState::onDeleteSamplers(GLsizei n, const GLuint* samplers) { in onDeleteSamplers()
1023 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const in getPriorityEnabledTarget()
1035 int GLClientState::compareTexId(const void* pid, const void* prec) in compareTexId()
1042 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture()
1086 void GLClientState::setBoundEGLImage(GLenum target, GLeglImageOES image) { in setBoundEGLImage()
1095 TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) in addTextureRec()
1110 TextureRec* GLClientState::getTextureRec(GLuint id) const { in getTextureRec()
1119 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat()
1126 void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { in setBoundTextureFormat()
1133 void GLClientState::setBoundTextureType(GLenum target, GLenum type) { in setBoundTextureType()
1140 void GLClientState::setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height… in setBoundTextureDims()
1178 void GLClientState::setBoundTextureSamples(GLenum target, GLsizei samples) { in setBoundTextureSamples()
1185 void GLClientState::setBoundTextureImmutableFormat(GLenum target) { in setBoundTextureImmutableFormat()
1192 bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { in isBoundTextureImmutableFormat()
1199 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture()
1231 void GLClientState::writeCopyTexImageState in writeCopyTexImageState()
1256 GLenum GLClientState::copyTexImageNeededTarget in copyTexImageNeededTarget()
1276 GLenum GLClientState::copyTexImageLuminanceCubeMapAMDWorkaround in copyTexImageLuminanceCubeMapAMDWorkaround()
1285 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) in deleteTextures()
1317 void GLClientState::addFreshRenderbuffer(GLuint name) { in addFreshRenderbuffer()
1334 void GLClientState::addRenderbuffers(GLsizei n, GLuint* renderbuffers) { in addRenderbuffers()
1340 size_t GLClientState::getRboIndex(GLuint name) const { in getRboIndex()
1349 void GLClientState::removeRenderbuffers(GLsizei n, const GLuint* renderbuffers) { in removeRenderbuffers()
1371 bool GLClientState::usedRenderbufferName(GLuint name) const { in usedRenderbufferName()
1380 void GLClientState::setBoundRenderbufferIndex() { in setBoundRenderbufferIndex()
1389 RboProps& GLClientState::boundRboProps() { in boundRboProps()
1393 const RboProps& GLClientState::boundRboProps_const() const { in boundRboProps_const()
1397 void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { in bindRenderbuffer()
1408 GLuint GLClientState::boundRenderbuffer() const { in boundRenderbuffer()
1412 void GLClientState::setBoundRenderbufferFormat(GLenum format) { in setBoundRenderbufferFormat()
1416 void GLClientState::setBoundRenderbufferSamples(GLsizei samples) { in setBoundRenderbufferSamples()
1424 GLenum GLClientState::queryRboFormat(GLuint rbo_name) const { in queryRboFormat()
1428 GLsizei GLClientState::queryRboSamples(GLuint rbo_name) const { in queryRboSamples()
1432 GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { in queryTexInternalFormat()
1438 GLsizei GLClientState::queryTexWidth(GLsizei level, GLuint tex_name) const { in queryTexWidth()
1446 GLsizei GLClientState::queryTexHeight(GLsizei level, GLuint tex_name) const { in queryTexHeight()
1452 GLsizei GLClientState::queryTexDepth(GLsizei level, GLuint tex_name) const { in queryTexDepth()
1458 bool GLClientState::queryTexEGLImageBacked(GLuint tex_name) const { in queryTexEGLImageBacked()
1464 GLenum GLClientState::queryTexFormat(GLuint tex_name) const { in queryTexFormat()
1470 GLenum GLClientState::queryTexType(GLuint tex_name) const { in queryTexType()
1476 GLsizei GLClientState::queryTexSamples(GLuint tex_name) const { in queryTexSamples()
1482 GLenum GLClientState::queryTexLastBoundTarget(GLuint tex_name) const { in queryTexLastBoundTarget()
1488 void GLClientState::getBoundFramebufferFormat( in getBoundFramebufferFormat()
1588 FboAttachmentType GLClientState::getBoundFramebufferAttachmentType(GLenum target, GLenum attachment… in getBoundFramebufferAttachmentType()
1595 int GLClientState::getMaxColorAttachments() const { in getMaxColorAttachments()
1599 int GLClientState::getMaxDrawBuffers() const { in getMaxDrawBuffers()
1603 void GLClientState::addFreshFramebuffer(GLuint name) { in addFreshFramebuffer()
1630 void GLClientState::addFramebuffers(GLsizei n, GLuint* framebuffers) { in addFramebuffers()
1636 void GLClientState::removeFramebuffers(GLsizei n, const GLuint* framebuffers) { in removeFramebuffers()
1650 bool GLClientState::usedFramebufferName(GLuint name) const { in usedFramebufferName()
1654 FboProps& GLClientState::boundFboProps(GLenum target) { in boundFboProps()
1666 const FboProps& GLClientState::boundFboProps_const(GLenum target) const { in boundFboProps_const()
1678 void GLClientState::bindFramebuffer(GLenum target, GLuint name) { in bindFramebuffer()
1698 void GLClientState::setCheckFramebufferStatus(GLenum target, GLenum status) { in setCheckFramebufferStatus()
1712 GLenum GLClientState::getCheckFramebufferStatus(GLenum target) const { in getCheckFramebufferStatus()
1724 GLuint GLClientState::boundFramebuffer(GLenum target) const { in boundFramebuffer()
1730 void GLClientState::attachTextureObject( in attachTextureObject()
1762 GLuint GLClientState::getFboAttachmentTextureId(GLenum target, GLenum attachment) const { in getFboAttachmentTextureId()
1788 void GLClientState::detachRbo(GLuint renderbuffer) { in detachRbo()
1804 void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in detachRboFromFbo()
1851 void GLClientState::attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in attachRbo()
1881 GLuint GLClientState::getFboAttachmentRboId(GLenum target, GLenum attachment) const { in getFboAttachmentRboId()
1905 bool GLClientState::attachmentHasObject(GLenum target, GLenum attachment) const { in attachmentHasObject()
1933 GLuint GLClientState::objectOfAttachment(GLenum target, GLenum attachment) const { in objectOfAttachment()
1980 void GLClientState::setTransformFeedbackActiveUnpaused(bool activeUnpaused) { in setTransformFeedbackActiveUnpaused()
1984 bool GLClientState::getTransformFeedbackActiveUnpaused() const { in getTransformFeedbackActiveUnpaused()
1988 void GLClientState::setTextureData(SharedTextureDataMap* sharedTexData) { in setTextureData()
1992 void GLClientState::fromMakeCurrent() { in fromMakeCurrent()
2003 void GLClientState::initFromCaps( in initFromCaps()
2055 bool GLClientState::needsInitFromCaps() const { in needsInitFromCaps()