Lines Matching refs:GLenum
71 GLenum target;
73 GLenum format;
89 GLenum rb_format;
93 GLenum tex_format;
94 GLenum tex_type;
121 GLenum type;
126 GLenum glConst;
204 int setPixelStore(GLenum param, GLint value);
220 …void setVertexAttribState(int location, int size, GLenum type, GLboolean normalized, GLsizei stri…
224 …void setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized, GLuint relof…
230 int getLocation(GLenum loc);
243 int bindBuffer(GLenum target, GLuint id);
244 …void bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr siz…
245 int getMaxIndexedBufferBindings(GLenum target) const;
246 bool isNonIndexedBindNoOp(GLenum target, GLuint buffer);
247 …bool isIndexedBindNoOp(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr siz…
249 int getBuffer(GLenum target);
250 GLuint getLastEncodedBufferBind(GLenum target);
251 void setLastEncodedBufferBind(GLenum target, GLuint id);
253 …size_t pixelDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int…
254 …size_t pboNeededDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,…
255 size_t clearBufferNumElts(GLenum buffer) const;
256 …void getPackingOffsets2D(GLsizei width, GLsizei height, GLenum format, GLenum type, int* bpp, int*…
257 …void getUnpackingOffsets2D(GLsizei width, GLsizei height, GLenum format, GLenum type, int* bpp, in…
258 …void getUnpackingOffsets3D(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum typ…
307 GLenum setActiveTextureUnit(GLenum texture);
308 GLenum getActiveTextureUnit() const;
311 void enableTextureTarget(GLenum target);
314 void disableTextureTarget(GLenum target);
327 GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
336 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
337 void setBoundEGLImage(GLenum target, GLeglImageOES image);
340 GLuint getBoundTexture(GLenum target) const;
342 GLenum queryTexLastBoundTarget(GLuint name) const;
343 GLenum queryTexFormat(GLuint name) const;
359 GLenum copyTexImageLuminanceCubeMapAMDWorkaround(GLenum target, GLint level,
360 GLenum internalformat);
364 void setBoundTextureInternalFormat(GLenum target, GLint format);
365 void setBoundTextureFormat(GLenum target, GLenum format);
366 void setBoundTextureType(GLenum target, GLenum type);
367 …void setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height, GLsizei dept…
368 void setBoundTextureSamples(GLenum target, GLsizei samples);
371 void setBoundTextureImmutableFormat(GLenum target);
372 bool isBoundTextureImmutableFormat(GLenum target) const;
382 void bindRenderbuffer(GLenum target, GLuint name);
384 void setBoundRenderbufferFormat(GLenum format);
391 void bindFramebuffer(GLenum target, GLuint name);
392 void setCheckFramebufferStatus(GLenum target, GLenum status);
393 GLenum getCheckFramebufferStatus(GLenum target) const;
394 GLuint boundFramebuffer(GLenum target) const;
397 void attachTextureObject(GLenum target, GLenum attachment, GLuint texture);
398 GLuint getFboAttachmentTextureId(GLenum target, GLenum attachment) const;
402 void detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer);
403 void attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer);
404 GLuint getFboAttachmentRboId(GLenum target, GLenum attachment) const;
407 bool attachmentHasObject(GLenum target, GLenum attachment) const;
408 GLuint objectOfAttachment(GLenum target, GLenum attachment) const;
436 GLenum target,
437 GLenum attachment,
440 GLenum target,
441 GLenum attachment) const;
528 GLenum target;
530 GLenum internalformat;
544 void writeCopyTexImageState(GLenum target, GLint level,
545 GLenum internalformat);
546 GLenum copyTexImageNeededTarget(GLenum target, GLint level,
547 GLenum internalformat);
568 GLenum drawFboCheckStatus;
569 GLenum readFboCheckStatus;
573 FboProps& boundFboProps(GLenum target);
574 const FboProps& boundFboProps_const(GLenum target) const;
577 GLenum queryRboFormat(GLuint name) const;
579 GLenum queryTexType(GLuint name) const;
583 TextureRec* addTextureRec(GLuint id, GLenum target);
587 void getClientStatePointer(GLenum pname, GLvoid** params);
590 int getVertexAttribParameter(GLuint index, GLenum param, T *ptr) in getVertexAttribParameter()
639 bool getClientStateParameter(GLenum param, T* out) in getClientStateParameter()