Lines Matching refs:GLSharedGroup
184 GLSharedGroup::GLSharedGroup() { } in GLSharedGroup() function in GLSharedGroup
186 GLSharedGroup::~GLSharedGroup() { in ~GLSharedGroup()
195 bool GLSharedGroup::isShaderOrProgramObject(GLuint obj) { in isShaderOrProgramObject()
204 BufferData* GLSharedGroup::getBufferData(GLuint bufferId) { in getBufferData()
211 SharedTextureDataMap* GLSharedGroup::getTextureData() { in getTextureData()
215 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in addBufferData()
222 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in updateBufferData()
233 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()
242 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()
250 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()
258 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()
266 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const … in subUpdateBufferData()
282 void GLSharedGroup::deleteBufferData(GLuint bufferId) { in deleteBufferData()
293 void GLSharedGroup::addProgramData(GLuint program) { in addProgramData()
305 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) { in initProgramData()
315 bool GLSharedGroup::isProgramInitialized(GLuint program) { in isProgramInitialized()
339 void GLSharedGroup::deleteProgramData(GLuint program) { in deleteProgramData()
363 void GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader()
377 void GLSharedGroup::detachShader(GLuint program, GLuint shader) { in detachShader()
391 void GLSharedGroup::setProgramIndexInfo( in setProgramIndexInfo()
425 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) { in getProgramUniformType()
450 bool GLSharedGroup::isProgram(GLuint program) { in isProgram()
469 GLint GLSharedGroup::getNextSamplerUniform( in getNextSamplerUniform()
491 bool GLSharedGroup::setSamplerUniform( in setSamplerUniform()
512 bool GLSharedGroup::isShader(GLuint shader) { in isShader()
521 bool GLSharedGroup::addShaderData(GLuint shader) { in addShaderData()
535 ShaderData* GLSharedGroup::getShaderData(GLuint shader) { in getShaderData()
542 void GLSharedGroup::unrefShaderData(GLuint shader) { in unrefShaderData()
549 void GLSharedGroup::refShaderDataLocked(GLuint shaderId) { in refShaderDataLocked()
554 void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) { in unrefShaderDataLocked()
565 uint32_t GLSharedGroup::addNewShaderProgramData() { in addNewShaderProgramData()
579 void GLSharedGroup::associateGLShaderProgram( in associateGLShaderProgram()
587 ShaderProgramData* GLSharedGroup::getShaderProgramDataById(uint32_t id) { in getShaderProgramDataById()
598 ShaderProgramData* GLSharedGroup::getShaderProgramData( in getShaderProgramData()
607 void GLSharedGroup::deleteShaderProgramDataById(uint32_t id) { in deleteShaderProgramDataById()
620 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData()
633 void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices) { in initShaderProgramData()
638 void GLSharedGroup::setShaderProgramIndexInfo( in setShaderProgramIndexInfo()