Lines Matching refs:OVERRIDE

1033 #define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name  in GLEncoder()  macro
1035 OVERRIDE(glFlush); in GLEncoder()
1036 OVERRIDE(glPixelStorei); in GLEncoder()
1037 OVERRIDE(glVertexPointer); in GLEncoder()
1038 OVERRIDE(glNormalPointer); in GLEncoder()
1039 OVERRIDE(glColorPointer); in GLEncoder()
1040 OVERRIDE(glPointSizePointerOES); in GLEncoder()
1041 OVERRIDE(glClientActiveTexture); in GLEncoder()
1042 OVERRIDE(glTexCoordPointer); in GLEncoder()
1043 OVERRIDE(glMatrixIndexPointerOES); in GLEncoder()
1044 OVERRIDE(glWeightPointerOES); in GLEncoder()
1046 OVERRIDE(glGetIntegerv); in GLEncoder()
1047 OVERRIDE(glGetFloatv); in GLEncoder()
1048 OVERRIDE(glGetBooleanv); in GLEncoder()
1049 OVERRIDE(glGetFixedv); in GLEncoder()
1050 OVERRIDE(glGetPointerv); in GLEncoder()
1052 OVERRIDE(glBindBuffer); in GLEncoder()
1053 OVERRIDE(glBufferData); in GLEncoder()
1054 OVERRIDE(glBufferSubData); in GLEncoder()
1055 OVERRIDE(glDeleteBuffers); in GLEncoder()
1057 OVERRIDE(glEnableClientState); in GLEncoder()
1058 OVERRIDE(glDisableClientState); in GLEncoder()
1059 OVERRIDE(glIsEnabled); in GLEncoder()
1060 OVERRIDE(glDrawArrays); in GLEncoder()
1061 OVERRIDE(glDrawElements); in GLEncoder()
1066 OVERRIDE(glGetError); in GLEncoder()
1068 OVERRIDE(glActiveTexture); in GLEncoder()
1069 OVERRIDE(glBindTexture); in GLEncoder()
1070 OVERRIDE(glDeleteTextures); in GLEncoder()
1071 OVERRIDE(glDisable); in GLEncoder()
1072 OVERRIDE(glEnable); in GLEncoder()
1073 OVERRIDE(glGetTexParameterfv); in GLEncoder()
1074 OVERRIDE(glGetTexParameteriv); in GLEncoder()
1075 OVERRIDE(glGetTexParameterxv); in GLEncoder()
1076 OVERRIDE(glTexParameterf); in GLEncoder()
1077 OVERRIDE(glTexParameterfv); in GLEncoder()
1078 OVERRIDE(glTexParameteri); in GLEncoder()
1079 OVERRIDE(glTexParameterx); in GLEncoder()
1080 OVERRIDE(glTexParameteriv); in GLEncoder()
1081 OVERRIDE(glTexParameterxv); in GLEncoder()
1083 OVERRIDE(glGenFramebuffersOES); in GLEncoder()
1084 OVERRIDE(glDeleteFramebuffersOES); in GLEncoder()
1085 OVERRIDE(glBindFramebufferOES); in GLEncoder()
1086 OVERRIDE(glFramebufferTexture2DOES); in GLEncoder()
1087 OVERRIDE(glFramebufferTexture2DMultisampleIMG); in GLEncoder()
1088 OVERRIDE(glGetFramebufferAttachmentParameterivOES); in GLEncoder()