Lines Matching refs:getBoundTexture
94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
138 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
142 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
177 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()
181 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()
211 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
215 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
689 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
726 state->getBoundTexture(currTarget)); in s_glDisable()
750 state->getBoundTexture(currTarget)); in s_glEnable()
940 m_state->getBoundTexture(target)); in override2DTextureTarget()
948 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()