Lines Matching defs:target
113 #define OVERRIDEWITH(name, target) do { \ in GL2Encoder() argument
444 ScopedQueryUpdate(GL2Encoder* ctx, uint32_t bytes, T* target) : in ScopedQueryUpdate()
547 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
563 void GL2Encoder::doBindBufferEncodeCached(GLenum target, GLuint id) { in doBindBufferEncodeCached()
573 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
586 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
2060 GLenum target; in s_glUniform1i() local
2193 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
2240 GLenum target, GLenum pname, GLfloat* params) in s_glGetTexParameterfv()
2254 GLenum target, GLenum pname, GLint* params) in s_glGetTexParameteriv()
2292 GLenum target, GLenum pname, GLfloat param) in s_glTexParameterf()
2310 GLenum target, GLenum pname, const GLfloat* params) in s_glTexParameterfv()
2328 GLenum target, GLenum pname, GLint param) in s_glTexParameteri()
2352 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
2431 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
2500 void GL2Encoder::s_glCopyTexImage2D(void* self, GLenum target, GLint level, in s_glCopyTexImage2D()
2530 GLenum target, GLenum pname, const GLint* params) in s_glTexParameteriv()
2552 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget()
2560 void GL2Encoder::restore2DTextureTarget(GLenum target) in restore2DTextureTarget()
2576 void GL2Encoder::associateEGLImage(GLenum target, GLeglImageOES eglImage) { in associateEGLImage()
2641 GLenum target, GLuint renderbuffer) { in s_glBindRenderbuffer()
2653 GLenum target, GLenum internalformat, in s_glRenderbufferStorage()
2671 GLenum target, GLenum attachment, in s_glFramebufferRenderbuffer()
2706 GLenum target, GLuint framebuffer) { in s_glBindFramebuffer()
2718 GLenum target, GLenum attachment, in s_glFramebufferTexture2D()
2731 GLenum target, GLenum attachment, in s_glFramebufferTexture3DOES()
2742 GLenum target, GLenum attachment, GLenum pname, GLint* params) { in s_glGetFramebufferAttachmentParameteriv()
2770 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo()
2858 bool GL2Encoder::checkFramebufferCompleteness(GLenum target, const GLClientState* state) const { in checkFramebufferCompleteness()
2871 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus()
2923 void* GL2Encoder::s_glMapBufferOES(void* self, GLenum target, GLenum access) { in s_glMapBufferOES()
2938 GLboolean GL2Encoder::s_glUnmapBufferOES(void* self, GLenum target) { in s_glUnmapBufferOES()
2944 void* GL2Encoder::s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, in s_glMapBufferRangeAEMUImpl()
2963 void* GL2Encoder::s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length,… in s_glMapBufferRange()
3033 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer()
3099 void GL2Encoder::s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr … in s_glFlushMappedBufferRange()
3137 void GL2Encoder::s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage2D()
3199 void GL2Encoder::s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage2D()
3243 void GL2Encoder::s_glBindBufferRange(void* self, GLenum target, GLuint index, GLuint buffer, GLintp… in s_glBindBufferRange()
3287 void GL2Encoder::s_glBindBufferBase(void* self, GLenum target, GLuint index, GLuint buffer) { in s_glBindBufferBase()
3319 void GL2Encoder::doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint inde… in doIndexedBufferBindEncodeCached()
3371 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
3423 void GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* param… in s_glGetBufferParameteri64v()
3475 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
3552 GLenum target; in s_glUniform1ui() local
3736 GLenum target, GLsizei samples, GLenum internalformat, in s_glRenderbufferStorageMultisample()
3815 void GL2Encoder::s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint t… in s_glFramebufferTextureLayer()
3836 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D()
3920 void GL2Encoder::s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, in s_glTexImage3D()
3982 void GL2Encoder::s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yof… in s_glTexSubImage3D()
4041 void GL2Encoder::s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage3D()
4075 void GL2Encoder::s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage3D()
4105 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D()
4583 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ()
4615 void GL2Encoder::s_glGenerateMipmap(void* self, GLenum target) { in s_glGenerateMipmap()
4705 #define LIMIT_CASE(target, lim) \ argument
4711 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
4760 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
4927 GLenum target; in s_glProgramUniform1i() local
4953 GLenum target; in s_glProgramUniform1ui() local
5397 void GL2Encoder::s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum int… in s_glTexStorage2DMultisample()
5448 void GL2Encoder::s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const… in s_glInvalidateFramebuffer()
5454 void GL2Encoder::s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, co… in s_glInvalidateSubFramebuffer()