Lines Matching defs:self

385 GLenum GL2Encoder::s_glGetError(void * self)  in s_glGetError()
502 void GL2Encoder::s_glFlush(void *self) in s_glFlush()
509 const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) in s_glGetString()
538 void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) in s_glPixelStorei()
547 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
573 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
586 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
600 void GL2Encoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) { in s_glGenBuffers()
609 void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) in s_glDeleteBuffers()
623 static bool isValidVertexAttribIndex(void *self, GLuint indx) in isValidVertexAttribIndex()
636 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer()
674 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv()
898 void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) in s_glGetFloatv()
962 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
1027 void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) in s_glEnableVertexAttribArray()
1036 void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) in s_glDisableVertexAttribArray()
1046 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) in s_glGetVertexAttribiv()
1059 void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) in s_glGetVertexAttribfv()
1072 void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **point… in s_glGetVertexAttribPointerv()
1321 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArrays()
1344 void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *… in s_glDrawElements()
1433 void GL2Encoder::s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArraysNullAEMU()
1456 void GL2Encoder::s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, cons… in s_glDrawElementsNullAEMU()
1733 void GL2Encoder::s_glShaderBinary(void *self, GLsizei, const GLuint *, GLenum, const void*, GLsizei) in s_glShaderBinary() argument
1740 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource()
1785 void GL2Encoder::s_glFinish(void *self) in s_glFinish()
1791 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram()
1830 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
1838 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
1848 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
1859 GLuint GL2Encoder::s_glCreateProgram(void * self) in s_glCreateProgram()
1868 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader()
1882 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
1890 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource()
1915 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog()
1923 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
1931 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader()
1938 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
1945 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
1965 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
2022 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
2037 void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) in s_glUniform1f()
2044 void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform1fv()
2051 void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) in s_glUniform1i()
2070 void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform1iv()
2077 void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) in s_glUniform2f()
2084 void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform2fv()
2091 void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) in s_glUniform2i()
2098 void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform2iv()
2105 void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) in s_glUniform3f()
2112 void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform3fv()
2119 void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) in s_glUniform3i()
2126 void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform3iv()
2133 void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloa… in s_glUniform4f()
2140 void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform4fv()
2147 void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) in s_glUniform4i()
2154 void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform4iv()
2161 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
2168 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
2175 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
2182 void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture()
2193 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
2230 void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) in s_glDeleteTextures()
2239 void GL2Encoder::s_glGetTexParameterfv(void* self, in s_glGetTexParameterfv()
2253 void GL2Encoder::s_glGetTexParameteriv(void* self, in s_glGetTexParameteriv()
2291 void GL2Encoder::s_glTexParameterf(void* self, in s_glTexParameterf()
2309 void GL2Encoder::s_glTexParameterfv(void* self, in s_glTexParameterfv()
2327 void GL2Encoder::s_glTexParameteri(void* self, in s_glTexParameteri()
2352 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
2431 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
2500 void GL2Encoder::s_glCopyTexImage2D(void* self, GLenum target, GLint level, in s_glCopyTexImage2D()
2529 void GL2Encoder::s_glTexParameteriv(void* self, in s_glTexParameteriv()
2606 void GL2Encoder::s_glGenRenderbuffers(void* self, in s_glGenRenderbuffers()
2617 void GL2Encoder::s_glDeleteRenderbuffers(void* self, in s_glDeleteRenderbuffers()
2640 void GL2Encoder::s_glBindRenderbuffer(void* self, in s_glBindRenderbuffer()
2652 void GL2Encoder::s_glRenderbufferStorage(void* self, in s_glRenderbufferStorage()
2670 void GL2Encoder::s_glFramebufferRenderbuffer(void* self, in s_glFramebufferRenderbuffer()
2683 void GL2Encoder::s_glGenFramebuffers(void* self, in s_glGenFramebuffers()
2694 void GL2Encoder::s_glDeleteFramebuffers(void* self, in s_glDeleteFramebuffers()
2705 void GL2Encoder::s_glBindFramebuffer(void* self, in s_glBindFramebuffer()
2717 void GL2Encoder::s_glFramebufferTexture2D(void* self, in s_glFramebufferTexture2D()
2730 void GL2Encoder::s_glFramebufferTexture3DOES(void* self, in s_glFramebufferTexture3DOES()
2741 void GL2Encoder::s_glGetFramebufferAttachmentParameteriv(void* self, in s_glGetFramebufferAttachmentParameteriv()
2871 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus()
2890 void GL2Encoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArrays()
2902 void GL2Encoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint* arrays) { in s_glDeleteVertexArrays()
2914 void GL2Encoder::s_glBindVertexArray(void* self, GLuint array) { in s_glBindVertexArray()
2923 void* GL2Encoder::s_glMapBufferOES(void* self, GLenum target, GLenum access) { in s_glMapBufferOES()
2938 GLboolean GL2Encoder::s_glUnmapBufferOES(void* self, GLenum target) { in s_glUnmapBufferOES()
2963 void* GL2Encoder::s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length,… in s_glMapBufferRange()
3033 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer()
3099 void GL2Encoder::s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr … in s_glFlushMappedBufferRange()
3137 void GL2Encoder::s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage2D()
3199 void GL2Encoder::s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage2D()
3243 void GL2Encoder::s_glBindBufferRange(void* self, GLenum target, GLuint index, GLuint buffer, GLintp… in s_glBindBufferRange()
3287 void GL2Encoder::s_glBindBufferBase(void* self, GLenum target, GLuint index, GLuint buffer) { in s_glBindBufferBase()
3335 void GL2Encoder::s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr… in s_glCopyBufferSubData()
3371 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
3423 void GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* param… in s_glGetBufferParameteri64v()
3475 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
3522 void GL2Encoder::s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLch… in s_glGetUniformIndices()
3544 void GL2Encoder::s_glUniform1ui(void* self, GLint location, GLuint v0) { in s_glUniform1ui()
3562 void GL2Encoder::s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1) { in s_glUniform2ui()
3568 void GL2Encoder::s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2) { in s_glUniform3ui()
3574 void GL2Encoder::s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint … in s_glUniform4ui()
3580 void GL2Encoder::s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform1uiv()
3586 void GL2Encoder::s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform2uiv()
3592 void GL2Encoder::s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform3uiv()
3598 void GL2Encoder::s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform4uiv()
3604 void GL2Encoder::s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x3fv()
3610 void GL2Encoder::s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix3x2fv()
3616 void GL2Encoder::s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x4fv()
3622 void GL2Encoder::s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix4x2fv()
3628 void GL2Encoder::s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix3x4fv()
3634 void GL2Encoder::s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix4x3fv()
3640 void GL2Encoder::s_glGetUniformuiv(void* self, GLuint program, GLint location, GLuint* params) { in s_glGetUniformuiv()
3650 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, … in s_glGetActiveUniformBlockiv()
3671 void GL2Encoder::s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params) { in s_glGetVertexAttribIiv()
3683 void GL2Encoder::s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params) { in s_glGetVertexAttribIuiv()
3695 void GL2Encoder::s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsize… in s_glVertexAttribIPointer()
3726 void GL2Encoder::s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor) { in s_glVertexAttribDivisor()
3735 void GL2Encoder::s_glRenderbufferStorageMultisample(void* self, in s_glRenderbufferStorageMultisample()
3754 void GL2Encoder::s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs) { in s_glDrawBuffers()
3780 void GL2Encoder::s_glReadBuffer(void* self, GLenum src) { in s_glReadBuffer()
3815 void GL2Encoder::s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint t… in s_glFramebufferTextureLayer()
3836 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D()
3866 void GL2Encoder::s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const cha… in s_glTransformFeedbackVaryings()
3892 void GL2Encoder::s_glBeginTransformFeedback(void* self, GLenum primitiveMode) { in s_glBeginTransformFeedback()
3899 void GL2Encoder::s_glEndTransformFeedback(void* self) { in s_glEndTransformFeedback()
3906 void GL2Encoder::s_glPauseTransformFeedback(void* self) { in s_glPauseTransformFeedback()
3913 void GL2Encoder::s_glResumeTransformFeedback(void* self) { in s_glResumeTransformFeedback()
3920 void GL2Encoder::s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, in s_glTexImage3D()
3982 void GL2Encoder::s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yof… in s_glTexSubImage3D()
4041 void GL2Encoder::s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage3D()
4075 void GL2Encoder::s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage3D()
4105 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D()
4127 void GL2Encoder::s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsiz… in s_glDrawArraysInstanced()
4151 void GL2Encoder::s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, con… in s_glDrawElementsInstanced()
4242 void GL2Encoder::s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei c… in s_glDrawRangeElements()
4339 const GLubyte* GL2Encoder::s_glGetStringi(void* self, GLenum name, GLuint index) { in s_glGetStringi()
4383 void GL2Encoder::s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length,… in s_glGetProgramBinary()
4399 void GL2Encoder::s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum… in s_glReadPixels()
4443 void GL2Encoder::s_glEnable(void* self, GLenum what) { in s_glEnable()
4455 void GL2Encoder::s_glDisable(void* self, GLenum what) { in s_glDisable()
4467 void GL2Encoder::s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint * value… in s_glClearBufferiv()
4475 void GL2Encoder::s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint * val… in s_glClearBufferuiv()
4483 void GL2Encoder::s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat * val… in s_glClearBufferfv()
4491 void GL2Encoder::s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1… in s_glBlitFramebuffer()
4583 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ()
4615 void GL2Encoder::s_glGenerateMipmap(void* self, GLenum target) { in s_glGenerateMipmap()
4647 void GL2Encoder::s_glBindSampler(void* self, GLuint unit, GLuint sampler) { in s_glBindSampler()
4662 void GL2Encoder::s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers) { in s_glDeleteSamplers()
4668 GLsync GL2Encoder::s_glFenceSync(void* self, GLenum condition, GLbitfield flags) { in s_glFenceSync()
4674 GLenum GL2Encoder::s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeou… in s_glClientWaitSync()
4679 void GL2Encoder::s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout) { in s_glWaitSync()
4684 void GL2Encoder::s_glDeleteSync(void* self, GLsync sync) { in s_glDeleteSync()
4692 GLboolean GL2Encoder::s_glIsSync(void* self, GLsync sync) { in s_glIsSync()
4697 void GL2Encoder::s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *len… in s_glGetSynciv()
4711 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
4760 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
4809 void GL2Encoder::s_glGetInteger64v(void* self, GLenum param, GLint64* val) { in s_glGetInteger64v()
4814 void GL2Encoder::s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val) { in s_glGetBooleani_v()
4819 void GL2Encoder::s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params) { in s_glGetShaderiv()
4836 void GL2Encoder::s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program) { in s_glActiveShaderProgram()
4851 GLuint GL2Encoder::s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** st… in s_glCreateShaderProgramv()
4905 void GL2Encoder::s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0) in s_glProgramUniform1f()
4912 void GL2Encoder::s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1fv()
4919 void GL2Encoder::s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0) in s_glProgramUniform1i()
4938 void GL2Encoder::s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1iv()
4945 void GL2Encoder::s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0) in s_glProgramUniform1ui()
4964 void GL2Encoder::s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform1uiv()
4971 void GL2Encoder::s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform2f()
4978 void GL2Encoder::s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2fv()
4985 void GL2Encoder::s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform2i()
4992 void GL2Encoder::s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2iv()
4999 void GL2Encoder::s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint… in s_glProgramUniform2ui()
5006 void GL2Encoder::s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform2uiv()
5013 void GL2Encoder::s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform3f()
5020 void GL2Encoder::s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3fv()
5027 void GL2Encoder::s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform3i()
5034 void GL2Encoder::s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3iv()
5041 void GL2Encoder::s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform3ui()
5048 void GL2Encoder::s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform3uiv()
5055 void GL2Encoder::s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform4f()
5062 void GL2Encoder::s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4fv()
5069 void GL2Encoder::s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform4i()
5076 void GL2Encoder::s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4iv()
5083 void GL2Encoder::s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform4ui()
5090 void GL2Encoder::s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform4uiv()
5097 void GL2Encoder::s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix2fv()
5104 void GL2Encoder::s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x3fv()
5111 void GL2Encoder::s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x4fv()
5118 void GL2Encoder::s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix3fv()
5125 void GL2Encoder::s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x2fv()
5132 void GL2Encoder::s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x4fv()
5139 void GL2Encoder::s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix4fv()
5146 void GL2Encoder::s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x2fv()
5153 void GL2Encoder::s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x3fv()
5160 void GL2Encoder::s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value) { in s_glProgramParameteri()
5165 void GL2Encoder::s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint progra… in s_glUseProgramStages()
5187 void GL2Encoder::s_glBindProgramPipeline(void* self, GLuint pipeline) in s_glBindProgramPipeline()
5207 void GL2Encoder::s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLui… in s_glGetProgramResourceiv()
5229 GLuint GL2Encoder::s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface,… in s_glGetProgramResourceIndex()
5234 GLint GL2Encoder::s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterfac… in s_glGetProgramResourceLocation()
5239 void GL2Encoder::s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GL… in s_glGetProgramResourceName()
5261 void GL2Encoder::s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsize… in s_glGetProgramPipelineInfoLog()
5283 void GL2Encoder::s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GL… in s_glVertexAttribFormat()
5294 void GL2Encoder::s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, G… in s_glVertexAttribIFormat()
5305 void GL2Encoder::s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor) { in s_glVertexBindingDivisor()
5315 void GL2Encoder::s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex) { in s_glVertexAttribBinding()
5325 void GL2Encoder::s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offs… in s_glBindVertexBuffer()
5341 void GL2Encoder::s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect) { in s_glDrawArraysIndirect()
5367 void GL2Encoder::s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirec… in s_glDrawElementsIndirect()
5397 void GL2Encoder::s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum int… in s_glTexStorage2DMultisample()
5418 GLenum GL2Encoder::s_glGetGraphicsResetStatusEXT(void* self) { in s_glGetGraphicsResetStatusEXT()
5423 void GL2Encoder::s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, in s_glReadnPixelsEXT()
5432 void GL2Encoder::s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, in s_glGetnUniformfvEXT()
5440 void GL2Encoder::s_glGetnUniformivEXT(void *self, GLuint program, GLint location, in s_glGetnUniformivEXT()
5448 void GL2Encoder::s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const… in s_glInvalidateFramebuffer()
5454 void GL2Encoder::s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, co… in s_glInvalidateSubFramebuffer()