Lines Matching defs:state
677 GLClientState* state = ctx->m_state; in s_glGetIntegerv() local
901 GLClientState* state = ctx->m_state; in s_glGetFloatv() local
965 GLClientState* state = ctx->m_state; in s_glGetBooleanv() local
1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes() local
1999 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData() local
2054 GLClientState* state = ctx->m_state; in s_glUniform1i() local
2185 GLClientState* state = ctx->m_state; in s_glActiveTexture() local
2196 GLClientState* state = ctx->m_state; in s_glBindTexture() local
2233 GLClientState* state = ctx->m_state; in s_glDeleteTextures() local
2357 GLClientState* state = ctx->m_state; in s_glTexImage2D() local
2436 GLClientState* state = ctx->m_state; in s_glTexSubImage2D() local
2505 GLClientState* state = ctx->m_state; in s_glCopyTexImage2D() local
2609 GLClientState* state = ctx->m_state; in s_glGenRenderbuffers() local
2620 GLClientState* state = ctx->m_state; in s_glDeleteRenderbuffers() local
2643 GLClientState* state = ctx->m_state; in s_glBindRenderbuffer() local
2656 GLClientState* state = ctx->m_state; in s_glRenderbufferStorage() local
2674 GLClientState* state = ctx->m_state; in s_glFramebufferRenderbuffer() local
2686 GLClientState* state = ctx->m_state; in s_glGenFramebuffers() local
2697 GLClientState* state = ctx->m_state; in s_glDeleteFramebuffers() local
2708 GLClientState* state = ctx->m_state; in s_glBindFramebuffer() local
2721 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2D() local
2734 GLClientState* state = ctx->m_state; in s_glFramebufferTexture3DOES() local
2744 const GLClientState* state = ctx->m_state; in s_glGetFramebufferAttachmentParameteriv() local
2770 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo()
2873 GLClientState* state = ctx->m_state; in s_glCheckFramebufferStatus() local
2892 GLClientState* state = ctx->m_state; in s_glGenVertexArrays() local
2904 GLClientState* state = ctx->m_state; in s_glDeleteVertexArrays() local
2917 GLClientState* state = ctx->m_state; in s_glBindVertexArray() local
3139 GLClientState* state = ctx->m_state; in s_glCompressedTexImage2D() local
3245 GLClientState* state = ctx->m_state; in s_glBindBufferRange() local
3289 GLClientState* state = ctx->m_state; in s_glBindBufferBase() local
3546 GLClientState* state = ctx->m_state; in s_glUniform1ui() local
3739 GLClientState* state = ctx->m_state; in s_glRenderbufferStorageMultisample() local
3817 GLClientState* state = ctx->m_state; in s_glFramebufferTextureLayer() local
3838 GLClientState* state = ctx->m_state; in s_glTexStorage2D() local
3894 GLClientState* state = ctx->m_state; in s_glBeginTransformFeedback() local
3901 GLClientState* state = ctx->m_state; in s_glEndTransformFeedback() local
3908 GLClientState* state = ctx->m_state; in s_glPauseTransformFeedback() local
3915 GLClientState* state = ctx->m_state; in s_glResumeTransformFeedback() local
3924 GLClientState* state = ctx->m_state; in s_glTexImage3D() local
3984 GLClientState* state = ctx->m_state; in s_glTexSubImage3D() local
4043 GLClientState* state = ctx->m_state; in s_glCompressedTexImage3D() local
4107 GLClientState* state = ctx->m_state; in s_glTexStorage3D() local
4493 GLClientState* state = ctx->m_state; in s_glBlitFramebuffer() local
4617 GLClientState* state = ctx->m_state; in s_glGenerateMipmap() local
4713 GLClientState* state = ctx->m_state; in s_glGetIntegeri_v() local
4762 GLClientState* state = ctx->m_state; in s_glGetInteger64i_v() local
4838 GLClientState* state = ctx->m_state; in s_glActiveShaderProgram() local
4925 GLClientState* state = ctx->m_state; in s_glProgramUniform1i() local
4951 GLClientState* state = ctx->m_state; in s_glProgramUniform1ui() local
5168 GLClientState* state = ctx->m_state; in s_glUseProgramStages() local
5190 GLClientState* state = ctx->m_state; in s_glBindProgramPipeline() local
5285 GLClientState* state = ctx->m_state; in s_glVertexAttribFormat() local
5296 GLClientState* state = ctx->m_state; in s_glVertexAttribIFormat() local
5307 GLClientState* state = ctx->m_state; in s_glVertexBindingDivisor() local
5317 GLClientState* state = ctx->m_state; in s_glVertexAttribBinding() local
5327 GLClientState* state = ctx->m_state; in s_glBindVertexBuffer() local
5343 GLClientState* state = ctx->m_state; in s_glDrawArraysIndirect() local
5370 GLClientState* state = ctx->m_state; in s_glDrawElementsIndirect() local
5399 GLClientState* state = ctx->m_state; in s_glTexStorage2DMultisample() local