Lines Matching refs:GLClientState

677     GLClientState* state = ctx->m_state;  in s_glGetIntegerv()
901 GLClientState* state = ctx->m_state; in s_glGetFloatv()
965 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
1203 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes()
1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()
1211 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in sendVertexAttributes()
1999 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData()
2008 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()
2054 GLClientState* state = ctx->m_state; in s_glUniform1i()
2185 GLClientState* state = ctx->m_state; in s_glActiveTexture()
2196 GLClientState* state = ctx->m_state; in s_glBindTexture()
2233 GLClientState* state = ctx->m_state; in s_glDeleteTextures()
2357 GLClientState* state = ctx->m_state; in s_glTexImage2D()
2436 GLClientState* state = ctx->m_state; in s_glTexSubImage2D()
2505 GLClientState* state = ctx->m_state; in s_glCopyTexImage2D()
2609 GLClientState* state = ctx->m_state; in s_glGenRenderbuffers()
2620 GLClientState* state = ctx->m_state; in s_glDeleteRenderbuffers()
2643 GLClientState* state = ctx->m_state; in s_glBindRenderbuffer()
2656 GLClientState* state = ctx->m_state; in s_glRenderbufferStorage()
2674 GLClientState* state = ctx->m_state; in s_glFramebufferRenderbuffer()
2686 GLClientState* state = ctx->m_state; in s_glGenFramebuffers()
2697 GLClientState* state = ctx->m_state; in s_glDeleteFramebuffers()
2708 GLClientState* state = ctx->m_state; in s_glBindFramebuffer()
2721 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2D()
2734 GLClientState* state = ctx->m_state; in s_glFramebufferTexture3DOES()
2744 const GLClientState* state = ctx->m_state; in s_glGetFramebufferAttachmentParameteriv()
2770 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo()
2858 bool GL2Encoder::checkFramebufferCompleteness(GLenum target, const GLClientState* state) const { in checkFramebufferCompleteness()
2873 GLClientState* state = ctx->m_state; in s_glCheckFramebufferStatus()
2892 GLClientState* state = ctx->m_state; in s_glGenVertexArrays()
2904 GLClientState* state = ctx->m_state; in s_glDeleteVertexArrays()
2917 GLClientState* state = ctx->m_state; in s_glBindVertexArray()
3139 GLClientState* state = ctx->m_state; in s_glCompressedTexImage2D()
3245 GLClientState* state = ctx->m_state; in s_glBindBufferRange()
3289 GLClientState* state = ctx->m_state; in s_glBindBufferBase()
3546 GLClientState* state = ctx->m_state; in s_glUniform1ui()
3739 GLClientState* state = ctx->m_state; in s_glRenderbufferStorageMultisample()
3817 GLClientState* state = ctx->m_state; in s_glFramebufferTextureLayer()
3838 GLClientState* state = ctx->m_state; in s_glTexStorage2D()
3894 GLClientState* state = ctx->m_state; in s_glBeginTransformFeedback()
3901 GLClientState* state = ctx->m_state; in s_glEndTransformFeedback()
3908 GLClientState* state = ctx->m_state; in s_glPauseTransformFeedback()
3915 GLClientState* state = ctx->m_state; in s_glResumeTransformFeedback()
3924 GLClientState* state = ctx->m_state; in s_glTexImage3D()
3984 GLClientState* state = ctx->m_state; in s_glTexSubImage3D()
4043 GLClientState* state = ctx->m_state; in s_glCompressedTexImage3D()
4107 GLClientState* state = ctx->m_state; in s_glTexStorage3D()
4493 GLClientState* state = ctx->m_state; in s_glBlitFramebuffer()
4617 GLClientState* state = ctx->m_state; in s_glGenerateMipmap()
4713 GLClientState* state = ctx->m_state; in s_glGetIntegeri_v()
4726 const GLClientState::VertexAttribBindingVector& currBindings = in s_glGetIntegeri_v()
4762 GLClientState* state = ctx->m_state; in s_glGetInteger64i_v()
4775 const GLClientState::VertexAttribBindingVector& currBindings = in s_glGetInteger64i_v()
4838 GLClientState* state = ctx->m_state; in s_glActiveShaderProgram()
4925 GLClientState* state = ctx->m_state; in s_glProgramUniform1i()
4951 GLClientState* state = ctx->m_state; in s_glProgramUniform1ui()
5168 GLClientState* state = ctx->m_state; in s_glUseProgramStages()
5190 GLClientState* state = ctx->m_state; in s_glBindProgramPipeline()
5199 GLClientState::ProgramPipelineIterator it = state->programPipelineBegin(); in s_glBindProgramPipeline()
5285 GLClientState* state = ctx->m_state; in s_glVertexAttribFormat()
5296 GLClientState* state = ctx->m_state; in s_glVertexAttribIFormat()
5307 GLClientState* state = ctx->m_state; in s_glVertexBindingDivisor()
5317 GLClientState* state = ctx->m_state; in s_glVertexAttribBinding()
5327 GLClientState* state = ctx->m_state; in s_glBindVertexBuffer()
5343 GLClientState* state = ctx->m_state; in s_glDrawArraysIndirect()
5370 GLClientState* state = ctx->m_state; in s_glDrawElementsIndirect()
5399 GLClientState* state = ctx->m_state; in s_glTexStorage2DMultisample()