Lines Matching refs:internalformat
2353 GLint internalformat, GLsizei width, GLsizei height, GLint border, in s_glTexImage2D() argument
2405 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D()
2416 ctx, target, level, internalformat, in s_glTexImage2D()
2421 ctx, target, level, internalformat, in s_glTexImage2D()
2501 GLenum internalformat, GLint x, GLint y, in s_glCopyTexImage2D() argument
2515 (target, level, internalformat); in s_glCopyTexImage2D()
2518 ctx->m_glCopyTexImage2D_enc(ctx, extraTarget, level, internalformat, in s_glCopyTexImage2D()
2522 ctx->m_glCopyTexImage2D_enc(ctx, target, level, internalformat, in s_glCopyTexImage2D()
2525 state->setBoundTextureInternalFormat(target, internalformat); in s_glCopyTexImage2D()
2653 GLenum target, GLenum internalformat, in s_glRenderbufferStorage() argument
2660 !GLESv2Validation::rboFormat(ctx, internalformat), in s_glRenderbufferStorage()
2663 state->setBoundRenderbufferFormat(internalformat); in s_glRenderbufferStorage()
2666 ctx->m_glRenderbufferStorage_enc(self, target, internalformat, in s_glRenderbufferStorage()
3137 …lCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width… in s_glCompressedTexImage2D() argument
3143 … SET_ERROR_IF(!GLESv2Validation::supportedCompressedFormat(ctx, internalformat), GL_INVALID_ENUM); in s_glCompressedTexImage2D()
3175 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D()
3184 ctx, target, level, internalformat, in s_glCompressedTexImage2D()
3189 ctx, target, level, internalformat, in s_glCompressedTexImage2D()
3736 GLenum target, GLsizei samples, GLenum internalformat, in s_glRenderbufferStorageMultisample() argument
3742 SET_ERROR_IF(!GLESv2Validation::rboFormat(ctx, internalformat), GL_INVALID_ENUM); in s_glRenderbufferStorageMultisample()
3745 ctx->s_glGetInternalformativ(ctx, target, internalformat, GL_SAMPLES, 1, &max_samples); in s_glRenderbufferStorageMultisample()
3748 state->setBoundRenderbufferFormat(internalformat); in s_glRenderbufferStorageMultisample()
3751 self, target, samples, internalformat, width, height); in s_glRenderbufferStorageMultisample()
3836 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D() argument
3844 SET_ERROR_IF(!GLESv2Validation::pixelInternalFormat(internalformat), GL_INVALID_ENUM); in s_glTexStorage2D()
3851 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2D()
3859 ctx->m_glTexStorage2D_enc(ctx, target, levels, internalformat, width, height); in s_glTexStorage2D()
4041 …lCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width… in s_glCompressedTexImage3D() argument
4046 … SET_ERROR_IF(!GLESv2Validation::supportedCompressedFormat(ctx, internalformat), GL_INVALID_ENUM); in s_glCompressedTexImage3D()
4059 state->setBoundTextureInternalFormat(target, (GLint)internalformat); in s_glCompressedTexImage3D()
4064 ctx, target, level, internalformat, in s_glCompressedTexImage3D()
4069 ctx, target, level, internalformat, in s_glCompressedTexImage3D()
4105 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D() argument
4111 SET_ERROR_IF(!GLESv2Validation::pixelInternalFormat(internalformat), GL_INVALID_ENUM); in s_glTexStorage3D()
4120 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage3D()
4123 ctx->m_glTexStorage3D_enc(ctx, target, levels, internalformat, width, height, depth); in s_glTexStorage3D()
4583 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ() argument
4590 SET_ERROR_IF(!GLESv2Validation::unsizedFormat(internalformat) && in s_glGetInternalformativ()
4591 !GLESv2Validation::colorRenderableFormat(ctx, internalformat) && in s_glGetInternalformativ()
4592 !GLESv2Validation::depthRenderableFormat(ctx, internalformat) && in s_glGetInternalformativ()
4593 !GLESv2Validation::stencilRenderableFormat(ctx, internalformat), in s_glGetInternalformativ()
4626 GLenum internalformat = state->queryTexInternalFormat(tex); in s_glGenerateMipmap() local
4628 SET_ERROR_IF(tex && GLESv2Validation::isCompressedFormat(internalformat), in s_glGenerateMipmap()
4631 !GLESv2Validation::unsizedFormat(internalformat) && in s_glGenerateMipmap()
4632 !(GLESv2Validation::colorRenderableFormat(ctx, internalformat) && in s_glGenerateMipmap()
4633 GLESv2Validation::filterableTexFormat(ctx, internalformat)), in s_glGenerateMipmap()
5397 …rage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width… in s_glTexStorage2DMultisample() argument
5402 SET_ERROR_IF(!GLESv2Validation::pixelInternalFormat(internalformat), GL_INVALID_ENUM); in s_glTexStorage2DMultisample()
5407 ctx->s_glGetInternalformativ(ctx, target, internalformat, GL_SAMPLES, 1, &max_samples); in s_glTexStorage2DMultisample()
5410 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2DMultisample()
5415 …ctx->m_glTexStorage2DMultisample_enc(ctx, target, samples, internalformat, width, height, fixedsam… in s_glTexStorage2DMultisample()