Lines Matching refs:minIndex
1120 int minIndex) { in recenterIndices() argument
1124 if (minIndex != 0) { in recenterIndices()
1133 count, -minIndex, in recenterIndices()
1142 count, -minIndex, in recenterIndices()
1151 count, -minIndex, in recenterIndices()
1367 int minIndex = 0, maxIndex = 0; in s_glDrawElements() local
1384 &minIndex, &maxIndex); in s_glDrawElements()
1393 &minIndex, in s_glDrawElements()
1415 minIndex); in s_glDrawElements()
1418 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawElements()
1479 int minIndex = 0, maxIndex = 0; in s_glDrawElementsNullAEMU() local
1499 &minIndex, &maxIndex); in s_glDrawElementsNullAEMU()
1509 &minIndex, in s_glDrawElementsNullAEMU()
1531 minIndex); in s_glDrawElementsNullAEMU()
1534 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawElementsNullAEMU()
4175 int minIndex = 0, maxIndex = 0; in s_glDrawElementsInstanced() local
4192 &minIndex, &maxIndex); in s_glDrawElementsInstanced()
4201 &minIndex, in s_glDrawElementsInstanced()
4224 minIndex); in s_glDrawElementsInstanced()
4227 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true, primcount); in s_glDrawElementsInstanced()
4266 int minIndex = 0, maxIndex = 0; in s_glDrawRangeElements() local
4289 &minIndex, &maxIndex); in s_glDrawRangeElements()
4298 &minIndex, in s_glDrawRangeElements()
4321 minIndex); in s_glDrawRangeElements()
4324 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawRangeElements()