Lines Matching refs:GL2Encoder
30 bool bufferTarget(GL2Encoder* ctx, GLenum target) { in bufferTarget()
56 bool bufferParam(GL2Encoder* ctx, GLenum pname) { in bufferParam()
72 bool pixelStoreParam(GL2Encoder* ctx, GLenum param) { in pixelStoreParam()
111 bool rboFormat(GL2Encoder* ctx, GLenum internalformat) { in rboFormat()
186 bool framebufferTarget(GL2Encoder* ctx, GLenum target) { in framebufferTarget()
198 bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment) { in framebufferAttachment()
263 bool vertexAttribType(GL2Encoder* ctx, GLenum type) in vertexAttribType()
324 bool textureTarget(GL2Encoder* ctx, GLenum target) { in textureTarget()
428 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) { in supportedCompressedFormat()
513 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) { in filterableTexFormat()
545 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in colorRenderableFormat()
593 bool depthRenderableFormat(GL2Encoder*, GLenum internalformat) { in depthRenderableFormat() argument
607 bool stencilRenderableFormat(GL2Encoder*, GLenum internalformat) { in stencilRenderableFormat() argument
668 bool pixelType(GL2Encoder* ctx, GLenum type) { in pixelType()
701 bool pixelFormat(GL2Encoder* ctx, GLenum format) { in pixelFormat()
843 bool shaderType(GL2Encoder* ctx, GLenum type) { in shaderType()
856 bool internalFormatTarget(GL2Encoder* ctx, GLenum target) { in internalFormatTarget()
868 std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index) { in vertexAttribIndexRangeErrorMsg()