Lines Matching refs:l
48 static void recti_validate(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
49 static void recti(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
169 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS; in pointx() local
173 recti(c, l, t, r, b); in pointx()
210 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx() local
214 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_nice_pointx()
218 if (l < GGLint(c->state.scissor.left)) { in aa_nice_pointx()
219 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_nice_pointx()
220 l = GGLint(c->state.scissor.left); in aa_nice_pointx()
233 int xc = r - l; in aa_nice_pointx()
242 c->iterators.xl = l; in aa_nice_pointx()
248 for (int i=l ; i<r ; i++) { in aa_nice_pointx()
275 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_pointx() local
279 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_pointx()
283 if (l < GGLint(c->state.scissor.left)) { in aa_pointx()
284 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_pointx()
285 l = GGLint(c->state.scissor.left); in aa_pointx()
298 int xc = r - l; in aa_pointx()
314 c->iterators.xl = l; in aa_pointx()
321 for (int i=l ; i<r ; i++) { in aa_pointx()
411 void recti_validate(void *con, GGLint l, GGLint t, GGLint r, GGLint b) in recti_validate() argument
416 c->procs.recti(con, l, t, r, b); in recti_validate()
419 void recti(void* con, GGLint l, GGLint t, GGLint r, GGLint b) in recti() argument
424 if (l < GGLint(c->state.scissor.left)) in recti()
425 l = GGLint(c->state.scissor.left); in recti()
433 int xc = r - l; in recti()
436 c->iterators.xl = l; in recti()
990 GGLfixed l = left->x; in aapolyx() local
1007 GGLfixed l_max = l; in aapolyx()
1008 l = l_min; in aapolyx()