Lines Matching refs:rad
138 void pointx_validate(void *con, const GGLcoord* v, GGLcoord rad) in pointx_validate() argument
151 c->procs.pointx(con, v, rad); in pointx_validate()
154 void pointx(void *con, const GGLcoord* v, GGLcoord rad) in pointx() argument
157 GGLcoord halfSize = TRI_ROUND(rad) >> 1; in pointx()
209 GGLcoord rad = ((size + 1)>>1); in aa_nice_pointx() local
210 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx()
211 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx()
212 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_nice_pointx()
213 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_nice_pointx()
238 GGLcoord rr = rad*rad; in aa_nice_pointx()
239 GGLcoord rmin = (rad - sqr2Over2)*(rad - sqr2Over2); in aa_nice_pointx()
240 GGLcoord rmax = (rad + sqr2Over2)*(rad + sqr2Over2); in aa_nice_pointx()
274 GGLcoord rad = ((size + 1)>>1); in aa_pointx() local
275 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_pointx()
276 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS; in aa_pointx()
277 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_pointx()
278 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_pointx()
302 rad <<= 4; in aa_pointx()
304 GGLcoord rmin = rad - sqr2Over2; in aa_pointx()
305 GGLcoord rmax = rad + sqr2Over2; in aa_pointx()