Lines Matching refs:yc
161 GGLcoord yc = v[1]; in pointx() local
164 yc = TRI_FLOOR(yc) + TRI_HALF; in pointx()
167 yc = TRI_ROUND(yc); in pointx()
170 GGLint t = (yc - halfSize) >> TRI_FRACTION_BITS; in pointx()
172 GGLint b = (yc + halfSize) >> TRI_FRACTION_BITS; in pointx()
234 int yc = b - t; in aa_nice_pointx() local
235 if (xc>0 && yc>0) { in aa_nice_pointx()
255 } while (--yc); in aa_nice_pointx()
299 int yc = b - t; in aa_pointx() local
300 if (xc>0 && yc>0) { in aa_pointx()
328 } while (--yc); in aa_pointx()
434 int yc = b - t; in recti() local
435 if (xc>0 && yc>0) { in recti()
439 c->rect(c, yc); in recti()