Lines Matching refs:pipe
298 LeakPipe pipe; in GetUnreachableMemory() local
353 if (!pipe.OpenSender()) { in GetUnreachableMemory()
371 ok = ok && pipe.Sender().Send(num_allocations); in GetUnreachableMemory()
372 ok = ok && pipe.Sender().Send(allocation_bytes); in GetUnreachableMemory()
373 ok = ok && pipe.Sender().Send(num_leaks); in GetUnreachableMemory()
374 ok = ok && pipe.Sender().Send(leak_bytes); in GetUnreachableMemory()
375 ok = ok && pipe.Sender().SendVector(leaks); in GetUnreachableMemory()
417 if (!pipe.OpenReceiver()) { in GetUnreachableMemory()
422 ok = ok && pipe.Receiver().Receive(&info.num_allocations); in GetUnreachableMemory()
423 ok = ok && pipe.Receiver().Receive(&info.allocation_bytes); in GetUnreachableMemory()
424 ok = ok && pipe.Receiver().Receive(&info.num_leaks); in GetUnreachableMemory()
425 ok = ok && pipe.Receiver().Receive(&info.leak_bytes); in GetUnreachableMemory()
426 ok = ok && pipe.Receiver().ReceiveVector(info.leaks); in GetUnreachableMemory()