/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.cts.view; /** * Represents coordinates where (x, y) = (0, 0) represents the top-left most point. */ public class Position { private final float mX; private final float mY; public Position(float x, float y) { mX = x; mY = y; } public float getX() { return mX; } public float getY() { return mY; } /** * @return The vector dot product between {@code this} and another {@link Position}. */ public double dotProduct(Position other) { return (mX * other.mX) + (mY * other.mY); } /** * @return The euclidean distance between {@code this} and the other {@link Position}. */ public double distanceTo(Position other) { return Math.sqrt(Math.pow((mX - other.mX), 2) + Math.pow((mY - other.mY), 2)); } /** * Returns the closest double approximation to the smallest angle swept out by an arc from * {@code this} to the other {@link Position}, given the origin of the arc. * * @param origin The {@link Position} to use as the origin of the arc. * @return The angle swept out, in radians within the range {@code [-pi..pi]}. A negative double * indicates that the smallest angle swept out is in the clockwise direction, and a positive * double indicates otherwise. */ public double arcAngleTo(Position other, Position origin) { // Compute the angle of the polar representation of this and other w.r.t. the arc origin. double originToThisAngle = Math.atan2(origin.mY - mY, mX - origin.mX); double originToOtherAngle = Math.atan2(origin.mY - other.mY, other.mX - origin.mX); double difference = originToOtherAngle - originToThisAngle; // If the difference exceeds PI or is less then -PI, then we should compensate to // bring the value back into the [-pi..pi] range by removing/adding a full revolution. if (difference < -Math.PI) { difference += 2 * Math.PI; } else if (difference > Math.PI){ difference -= 2 * Math.PI; } return difference; } /** * Returns the closest double approximation to the angle to the other {@link Position}. * * @return The angle swept out, in radians within the range {@code [-pi..pi]}. */ public double angleTo(Position other) { return Math.atan2(other.mY - mY, other.mX - mX); } /** * Defines equality between pairs of {@link Position}s. *

* Two Position instances are defined to be equal if their x and y coordinates are equal. */ @Override public boolean equals(Object o) { if (!(o instanceof Position)) { return false; } Position other = (Position) o; return (Float.compare(other.mX, mX) == 0) && (Float.compare(other.mY, mY) == 0); } @Override public int hashCode() { int result = 17; result = 31 * result + Float.floatToIntBits(mX); result = 31 * result + Float.floatToIntBits(mY); return result; } }