/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #include "PerspectiveProgram.h" #include #include #include PerspectiveProgram::PerspectiveProgram(GLuint programId) : Program(programId) { mLightPosInModelSpace[0] = 0.0f; mLightPosInModelSpace[1] = 0.0f; mLightPosInModelSpace[2] = 1.0f; mLightPosInModelSpace[3] = 2.0f; mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix"); mLightPosHandle = glGetUniformLocation(programId, "u_LightPos"); } void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { Program::before(model, view, projection); mLightModelMatrix.identity(); Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace); Matrix::multiplyVector(mLightPosInEyeSpace, view, mLightPosInWorldSpace); }