/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #ifndef TEXTUREDMESHNODE_H #define TEXTUREDMESHNODE_H #include "Matrix.h" #include "Mesh.h" #include "MeshNode.h" #include "Program.h" class TexturedMeshNode: public MeshNode { public: TexturedMeshNode(const Mesh* mesh, const GLuint textureId); virtual ~TexturedMeshNode() {}; protected: virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection); const GLuint mTextureId; }; #endif